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[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups - Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone. - Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue. * Update base_group_id_repository.h * Final push
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+8
-8
@@ -3343,7 +3343,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
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}
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if (bot_spawn_limit >= 0 && spawned_bots_count >= bot_spawn_limit) {
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database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
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Group::RemoveFromGroup(b);
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g->UpdatePlayer(bot_owner);
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continue;
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}
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@@ -3355,7 +3355,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
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bot_spawn_limit_class >= 0 &&
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spawned_bot_count_class >= bot_spawn_limit_class
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) {
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database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
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Group::RemoveFromGroup(b);
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g->UpdatePlayer(bot_owner);
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continue;
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}
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@@ -3375,7 +3375,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
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}
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if (!bot_owner->HasGroup()) {
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database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
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Group::RemoveFromGroup(b);
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}
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}
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}
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@@ -3632,7 +3632,7 @@ bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
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bot->SetFollowID(0);
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if (group->DelMember(bot)) {
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group->DelMemberOOZ(bot->GetName());
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database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
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Group::RemoveFromGroup(bot);
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if (group->GroupCount() < 2) {
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group->DisbandGroup();
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}
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@@ -3646,7 +3646,7 @@ bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
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group->members[i]->SetFollowID(0);
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}
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group->DisbandGroup();
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database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
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Group::RemoveFromGroup(bot);
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}
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Result = true;
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}
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@@ -6600,14 +6600,14 @@ void Bot::ProcessBotGroupInvite(Client* c, std::string const& botName) {
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entity_list.AddGroup(g);
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database.SetGroupLeaderName(g->GetID(), c->GetName());
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g->SaveGroupLeaderAA();
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database.SetGroupID(c->GetName(), g->GetID(), c->CharacterID());
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database.SetGroupID(invitedBot->GetCleanName(), g->GetID(), invitedBot->GetBotID());
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g->AddToGroup(c);
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g->AddToGroup(invitedBot);
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} else {
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delete g;
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}
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} else {
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if (AddBotToGroup(invitedBot, c->GetGroup())) {
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database.SetGroupID(invitedBot->GetCleanName(), c->GetGroup()->GetID(), invitedBot->GetBotID());
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c->GetGroup()->AddToGroup(invitedBot);
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}
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}
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} else if (invitedBot->HasGroup()) {
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