[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)

* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
This commit is contained in:
Alex King
2024-03-23 18:55:03 -04:00
committed by GitHub
parent abdec39cdd
commit 21cec87ac4
19 changed files with 361 additions and 281 deletions
+8 -8
View File
@@ -3343,7 +3343,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
}
if (bot_spawn_limit >= 0 && spawned_bots_count >= bot_spawn_limit) {
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
Group::RemoveFromGroup(b);
g->UpdatePlayer(bot_owner);
continue;
}
@@ -3355,7 +3355,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
bot_spawn_limit_class >= 0 &&
spawned_bot_count_class >= bot_spawn_limit_class
) {
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
Group::RemoveFromGroup(b);
g->UpdatePlayer(bot_owner);
continue;
}
@@ -3375,7 +3375,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
}
if (!bot_owner->HasGroup()) {
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
Group::RemoveFromGroup(b);
}
}
}
@@ -3632,7 +3632,7 @@ bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
bot->SetFollowID(0);
if (group->DelMember(bot)) {
group->DelMemberOOZ(bot->GetName());
database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
Group::RemoveFromGroup(bot);
if (group->GroupCount() < 2) {
group->DisbandGroup();
}
@@ -3646,7 +3646,7 @@ bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
group->members[i]->SetFollowID(0);
}
group->DisbandGroup();
database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
Group::RemoveFromGroup(bot);
}
Result = true;
}
@@ -6600,14 +6600,14 @@ void Bot::ProcessBotGroupInvite(Client* c, std::string const& botName) {
entity_list.AddGroup(g);
database.SetGroupLeaderName(g->GetID(), c->GetName());
g->SaveGroupLeaderAA();
database.SetGroupID(c->GetName(), g->GetID(), c->CharacterID());
database.SetGroupID(invitedBot->GetCleanName(), g->GetID(), invitedBot->GetBotID());
g->AddToGroup(c);
g->AddToGroup(invitedBot);
} else {
delete g;
}
} else {
if (AddBotToGroup(invitedBot, c->GetGroup())) {
database.SetGroupID(invitedBot->GetCleanName(), c->GetGroup()->GetID(), invitedBot->GetBotID());
c->GetGroup()->AddToGroup(invitedBot);
}
}
} else if (invitedBot->HasGroup()) {
+2 -6
View File
@@ -1922,18 +1922,14 @@ bool BotDatabase::LoadGroupedBotsByGroupID(const uint32 owner_id, const uint32 g
const auto& l = GroupIdRepository::GetWhere(
database,
fmt::format(
"`groupid` = {} AND `name` IN (SELECT `name` FROM `bot_data` WHERE `owner_id` = {})",
"`group_id` = {} AND `bot_id` != 0 AND `name` IN (SELECT `name` FROM `bot_data` WHERE `owner_id` = {})",
group_id,
owner_id
)
);
if (l.empty()) {
return true;
}
for (const auto& e : l) {
group_list.push_back(e.charid);
group_list.emplace_back(e.bot_id);
}
return true;
+1 -1
View File
@@ -98,7 +98,7 @@ void Raid::HandleBotGroupDisband(uint32 owner, uint32 gid)
auto r_group_members = GetRaidGroupMembers(GetGroup(b->GetName()));
auto g = new Group(b);
entity_list.AddGroup(g);
database.SetGroupID(b->GetCleanName(), g->GetID(), b->GetBotID());
g->AddToGroup(b);
database.SetGroupLeaderName(g->GetID(), b->GetName());
for (auto m: r_group_members) {
+1 -1
View File
@@ -4442,7 +4442,7 @@ bool Client::GroupFollow(Client* inviter) {
}
//now we have a group id, can set inviter's id
database.SetGroupID(inviter->GetName(), group->GetID(), inviter->CharacterID(), false);
group->AddToGroup(inviter);
database.SetGroupLeaderName(group->GetID(), inviter->GetName());
group->UpdateGroupAAs();
+4 -3
View File
@@ -1530,8 +1530,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
} //else, somebody from our group is already here...
if (!group)
database.SetGroupID(GetName(), 0, CharacterID(), false); //cannot re-establish group, kill it
if (!group) { //cannot re-establish group, kill it
Group::RemoveFromGroup(this);
}
}
else { //no group id
@@ -7189,7 +7190,7 @@ void Client::Handle_OP_GroupCancelInvite(const EQApplicationPacket *app)
if (!GetMerc())
{
database.SetGroupID(GetName(), 0, CharacterID(), false);
Group::RemoveFromGroup(this);
}
return;
}
+176 -126
View File
@@ -203,155 +203,141 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
}
}
bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 CharacterID, bool ismerc)
bool Group::AddMember(Mob* new_member, std::string new_member_name, uint32 character_id, bool is_merc)
{
bool InZone = true;
bool in_zone = true;
// This method should either be passed a Mob*, if the new member is in this zone, or a nullptr Mob*
// and the name and CharacterID of the new member, if they are out of zone.
if(!newmember && !NewMemberName)
{
// and the name and character_id of the new member, if they are out of zone.
if (!new_member && new_member_name.empty()) {
return false;
}
if(GroupCount() >= MAX_GROUP_MEMBERS) //Sanity check for merging groups together.
{
if (GroupCount() >= MAX_GROUP_MEMBERS) { //Sanity check for merging groups together.
return false;
}
if(!newmember)
{
InZone = false;
}
else
{
NewMemberName = newmember->GetCleanName();
if (!new_member) {
in_zone = false;
} else {
new_member_name = new_member->GetCleanName();
if(newmember->IsClient())
{
CharacterID = newmember->CastToClient()->CharacterID();
if (new_member->IsClient()) {
character_id = new_member->CastToClient()->CharacterID();
}
if(newmember->IsMerc())
{
Client* owner = newmember->CastToMerc()->GetMercenaryOwner();
if(owner)
{
CharacterID = owner->CastToClient()->CharacterID();
if (new_member->IsMerc()) {
Client* o = new_member->CastToMerc()->GetMercenaryOwner();
if (o) {
character_id = o->CastToClient()->CharacterID();
}
ismerc = true;
is_merc = true;
}
}
// See if they are already in the group
uint32 i = 0;
for (i = 0; i < MAX_GROUP_MEMBERS; ++i)
{
if (!strcasecmp(membername[i], NewMemberName))
{
for (const auto& m : membername) {
if (Strings::EqualFold(m, new_member_name)) {
return false;
}
}
// Put them in the group
for (i = 0; i < MAX_GROUP_MEMBERS; ++i)
{
if (membername[i][0] == '\0')
{
if(InZone)
{
members[i] = newmember;
for (int slot_id = 0; slot_id < MAX_GROUP_MEMBERS; ++slot_id) {
if (membername[slot_id][0] == '\0') {
if (in_zone) {
members[slot_id] = new_member;
}
strcpy(membername[i], NewMemberName);
MemberRoles[i] = 0;
strcpy(membername[slot_id], new_member_name.c_str());
MemberRoles[slot_id] = 0;
break;
}
}
// Is this even possible based on the above loops? Remove?
if (i == MAX_GROUP_MEMBERS)
{
return false;
}
int x=1;
int x = 1;
//build the template join packet
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
strcpy(gj->membername, NewMemberName);
gj->action = groupActJoin;
auto gj = (GroupJoin_Struct*) outapp->pBuffer;
strcpy(gj->membername, new_member_name.c_str());
gj->action = groupActJoin;
gj->leader_aas = LeaderAbilities;
for (i = 0;i < MAX_GROUP_MEMBERS; i++)
{
if (members[i] != nullptr && members[i] != newmember)
{
for (int slot_id = 0; slot_id < MAX_GROUP_MEMBERS; slot_id++) {
if (members[slot_id] && members[slot_id] != new_member) {
//fill in group join & send it
strcpy(gj->yourname, members[i]->GetCleanName());
if(members[i]->IsClient())
{
members[i]->CastToClient()->QueuePacket(outapp);
strcpy(gj->yourname, members[slot_id]->GetCleanName());
if (members[slot_id]->IsClient()) {
members[slot_id]->CastToClient()->QueuePacket(outapp);
//put new member into existing group members' list(s)
strcpy(members[i]->CastToClient()->GetPP().groupMembers[GroupCount()-1], NewMemberName);
strcpy(
members[slot_id]->CastToClient()->GetPP().groupMembers[GroupCount() - 1],
new_member_name.c_str()
);
}
//put existing group member(s) into the new member's list
if(InZone && newmember && newmember->IsClient())
{
if(IsLeader(members[i]))
{
strcpy(newmember->CastToClient()->GetPP().groupMembers[0], members[i]->GetCleanName());
}
else
{
strcpy(newmember->CastToClient()->GetPP().groupMembers[x], members[i]->GetCleanName());
if (in_zone && new_member && new_member->IsClient()) {
if (IsLeader(members[slot_id])) {
strcpy(new_member->CastToClient()->GetPP().groupMembers[0], members[slot_id]->GetCleanName());
} else {
strcpy(new_member->CastToClient()->GetPP().groupMembers[x], members[slot_id]->GetCleanName());
++x;
}
}
}
}
if(InZone && newmember)
{
if (in_zone && new_member) {
//put new member in his own list.
newmember->SetGrouped(true);
new_member->SetGrouped(true);
if(newmember->IsClient())
{
strcpy(newmember->CastToClient()->GetPP().groupMembers[x], NewMemberName);
newmember->CastToClient()->Save();
database.SetGroupID(NewMemberName, GetID(), newmember->CastToClient()->CharacterID(), false);
SendMarkedNPCsToMember(newmember->CastToClient());
if (new_member->IsClient()) {
strcpy(new_member->CastToClient()->GetPP().groupMembers[x], new_member_name.c_str());
NotifyMainTank(newmember->CastToClient(), 1);
NotifyMainAssist(newmember->CastToClient(), 1);
NotifyPuller(newmember->CastToClient(), 1);
new_member->CastToClient()->Save();
AddToGroup(new_member);
SendMarkedNPCsToMember(new_member->CastToClient());
NotifyMainTank(new_member->CastToClient(), 1);
NotifyMainAssist(new_member->CastToClient(), 1);
NotifyPuller(new_member->CastToClient(), 1);
}
if(newmember->IsMerc())
{
Client* owner = newmember->CastToMerc()->GetMercenaryOwner();
if(owner)
{
database.SetGroupID(NewMemberName, GetID(), owner->CharacterID(), true);
if (new_member->IsMerc()) {
Client* o = new_member->CastToMerc()->GetMercenaryOwner();
if (o) {
AddToGroup(new_member);
}
}
Group* group = newmember->CastToClient()->GetGroup();
if (group) {
group->SendHPManaEndPacketsTo(newmember);
group->SendHPPacketsFrom(newmember);
Group* g = new_member->CastToClient()->GetGroup();
if (g) {
g->SendHPManaEndPacketsTo(new_member);
g->SendHPPacketsFrom(new_member);
}
}
else
{
database.SetGroupID(NewMemberName, GetID(), CharacterID, ismerc);
} else {
AddToGroup(
AddToGroupRequest{
.mob = nullptr,
.member_name = new_member_name,
.character_id = character_id,
}
);
}
if (newmember && newmember->IsClient())
newmember->CastToClient()->JoinGroupXTargets(this);
if (new_member && new_member->IsClient()) {
new_member->CastToClient()->JoinGroupXTargets(this);
}
safe_delete(outapp);
@@ -362,20 +348,18 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
return true;
}
void Group::AddMember(const char *NewMemberName)
void Group::AddMember(const std::string& new_member_name)
{
// This method should be called when both the new member and the group leader are in a different zone to this one.
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i)
if(!strcasecmp(membername[i], NewMemberName))
{
for (const auto& m : membername) {
if (Strings::EqualFold(m, new_member_name)) {
return;
}
}
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i)
{
if (membername[i][0] == '\0')
{
strcpy(membername[i], NewMemberName);
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i) {
if (membername[i][0] == '\0') {
strcpy(membername[i], new_member_name.c_str());
MemberRoles[i] = 0;
break;
}
@@ -752,7 +736,7 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
if(oldmember->IsClient())
{
database.SetGroupID(oldmember->GetCleanName(), 0, oldmember->CastToClient()->CharacterID(), false);
RemoveFromGroup(oldmember);
}
if(oldmember->IsMerc())
@@ -760,7 +744,7 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
Client* owner = oldmember->CastToMerc()->GetMercenaryOwner();
if(owner)
{
database.SetGroupID(oldmember->GetCleanName(), 0, owner->CharacterID(), true);
RemoveFromGroup(oldmember);
}
}
@@ -943,7 +927,7 @@ void Group::DisbandGroup(bool joinraid) {
}
strcpy(gu->yourname, members[i]->GetCleanName());
database.SetGroupID(members[i]->GetCleanName(), 0, members[i]->CastToClient()->CharacterID(), false);
RemoveFromGroup(members[i]);
members[i]->CastToClient()->QueuePacket(outapp);
SendMarkedNPCsToMember(members[i]->CastToClient(), true);
if (!joinraid)
@@ -955,7 +939,7 @@ void Group::DisbandGroup(bool joinraid) {
Client* owner = members[i]->CastToMerc()->GetMercenaryOwner();
if(owner)
{
database.SetGroupID(members[i]->GetCleanName(), 0, owner->CharacterID(), true);
RemoveFromGroup(members[i]);
}
}
@@ -1148,31 +1132,30 @@ void Group::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float
bool Group::LearnMembers() {
auto rows = GroupIdRepository::GetWhere(
const auto& l = GroupIdRepository::GetWhere(
database,
fmt::format(
"groupid = {}",
"`group_id` = {}",
GetID()
)
);
if (rows.empty()) {
if (l.empty()) {
LogError(
"Error getting group members for group [{}]",
GetID()
);
}
for(int i = 0; i < MAX_GROUP_MEMBERS; ++i)
{
for (int i = 0; i < MAX_GROUP_MEMBERS; ++i) {
members[i] = nullptr;
memset(membername[i],0,64);
memset(membername[i], 0, 64);
MemberRoles[i] = 0;
}
int memberIndex = 0;
for (const auto& member : rows) {
if (memberIndex >= MAX_GROUP_MEMBERS) {
int member_index = 0;
for (const auto& e : l) {
if (member_index >= MAX_GROUP_MEMBERS) {
LogError(
"Too many members in group [{}]",
GetID()
@@ -1180,14 +1163,15 @@ bool Group::LearnMembers() {
break;
}
if (member.name.empty()) {
members[memberIndex] = nullptr;
membername[memberIndex][0] = '\0';
if (e.name.empty()) {
members[member_index] = nullptr;
membername[member_index][0] = '\0';
} else {
members[memberIndex] = nullptr;
strn0cpy(membername[memberIndex], member.name.c_str(), 64);
members[member_index] = nullptr;
strn0cpy(membername[member_index], e.name.c_str(), 64);
}
++memberIndex;
++member_index;
}
VerifyGroup();
@@ -1264,10 +1248,10 @@ void Client::LeaveGroup() {
else
{
//force things a little
database.SetGroupID(GetCleanName(), 0, CharacterID(), false);
if (GetMerc())
{
database.SetGroupID(GetMerc()->GetCleanName(), 0, CharacterID(), true);
Group::RemoveFromGroup(this);
if (GetMerc()) {
Group::RemoveFromGroup(GetMerc());
}
}
@@ -2514,3 +2498,69 @@ bool Group::IsLeader(const char* name) {
std::string Group::GetLeaderName() {
return database.GetGroupLeaderName(GetID());
}
void Group::RemoveFromGroup(Mob* m)
{
uint32 bot_id = 0;
uint32 character_id = 0;
uint32 merc_id = 0;
if (m->IsBot()) {
bot_id = m->CastToBot()->GetBotID();
} else if (m->IsClient()) {
character_id = m->CastToClient()->CharacterID();
} else if (m->IsMerc()) {
merc_id = m->CastToMerc()->GetMercenaryID();
}
GroupIdRepository::DeleteWhere(
database,
fmt::format(
"`character_id` = {} AND `bot_id` = {} AND `merc_id` = {}",
character_id,
bot_id,
merc_id
)
);
}
void Group::AddToGroup(Mob* m)
{
AddToGroup(
AddToGroupRequest{
.mob = m
}
);
}
// Handles database-side, should eventually be consolidated to handle memory-based group stuff as well
void Group::AddToGroup(AddToGroupRequest r)
{
uint32 bot_id = 0;
uint32 character_id = 0;
uint32 merc_id = 0;
std::string name = "";
if (r.mob) {
if (r.mob->IsBot()) {
bot_id = r.mob->CastToBot()->GetBotID();
} else if (r.mob->IsClient()) {
character_id = r.mob->CastToClient()->CharacterID();
} else if (r.mob->IsMerc()) {
merc_id = r.mob->CastToMerc()->GetMercenaryID();
}
name = r.mob->GetCleanName();
}
GroupIdRepository::ReplaceOne(
database,
GroupIdRepository::GroupId{
.group_id = GetID(),
.name = name,
.character_id = character_id,
.bot_id = bot_id,
.merc_id = merc_id
}
);
}
+12 -2
View File
@@ -52,8 +52,15 @@ public:
Group(uint32 gid);
~Group();
bool AddMember(Mob* newmember, const char* NewMemberName = nullptr, uint32 CharacterID = 0, bool ismerc = false);
void AddMember(const char* NewMemberName);
struct AddToGroupRequest {
Mob* mob = nullptr;
// Only used cross-zone, otherwise use Mob* mob
std::string member_name = std::string();
uint32 character_id = 0;
};
bool AddMember(Mob* new_member, std::string new_member_name = std::string(), uint32 character_id = 0, bool is_merc = false);
void AddMember(const std::string& new_member_name);
void SendUpdate(uint32 type,Mob* member);
void SendLeadershipAAUpdate();
void SendWorldGroup(uint32 zone_id,Mob* zoningmember);
@@ -145,6 +152,9 @@ public:
void SetDirtyAutoHaters();
inline XTargetAutoHaters *GetXTargetAutoMgr() { return &m_autohatermgr; }
void JoinRaidXTarget(Raid *raid, bool first = false);
void AddToGroup(AddToGroupRequest r);
void AddToGroup(Mob* m);
static void RemoveFromGroup(Mob* m);
void SetGroupMentor(int percent, char *name);
void ClearGroupMentor();
+2 -2
View File
@@ -5377,7 +5377,7 @@ bool Merc::RemoveMercFromGroup(Merc* merc, Group* group) {
{
if(merc->GetMercenaryCharacterID() != 0)
{
database.SetGroupID(merc->GetName(), 0, merc->GetMercenaryCharacterID(), true);
Group::RemoveFromGroup(merc);
}
}
}
@@ -5462,7 +5462,7 @@ bool Merc::MercJoinClientGroup() {
if (AddMercToGroup(this, g))
{
database.SetGroupID(mercOwner->GetName(), g->GetID(), mercOwner->CharacterID(), false);
g->AddToGroup(mercOwner);
database.SetGroupLeaderName(g->GetID(), mercOwner->GetName());
database.RefreshGroupFromDB(mercOwner);
g->SaveGroupLeaderAA();
+6 -4
View File
@@ -1092,7 +1092,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
break;
}
database.SetGroupID(Inviter->GetName(), group->GetID(), Inviter->CastToClient()->CharacterID(), false);
group->AddToGroup(Inviter);
database.SetGroupLeaderName(group->GetID(), Inviter->GetName());
group->UpdateGroupAAs();
@@ -1192,9 +1192,11 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
group->UpdatePlayer(client);
else
{
if (client->GetMerc())
database.SetGroupID(client->GetMerc()->GetCleanName(), 0, client->CharacterID(), true);
database.SetGroupID(client->GetName(), 0, client->CharacterID(), false); //cannot re-establish group, kill it
if (client->GetMerc()) {
Group::RemoveFromGroup(client->GetMerc());
}
Group::RemoveFromGroup(client); //cannot re-establish group, kill it
}
}
+1 -1
View File
@@ -2649,7 +2649,7 @@ void ZoneDatabase::RefreshGroupFromDB(Client *client){
int index = 0;
auto query = fmt::format(
"SELECT name FROM group_id WHERE groupid = {}",
"SELECT name FROM group_id WHERE group_id = {}",
group->GetID()
);
auto results = QueryDatabase(query);