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[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups - Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone. - Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue. * Update base_group_id_repository.h * Final push
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@@ -105,7 +105,7 @@ public:
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e.gid = 0;
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e.leadername = "";
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e.marknpc = "";
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e.leadershipaa = 0;
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e.leadershipaa = "";
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e.maintank = "";
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e.assist = "";
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e.puller = "";
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@@ -150,7 +150,7 @@ public:
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e.gid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.leadername = row[1] ? row[1] : "";
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e.marknpc = row[2] ? row[2] : "";
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e.leadershipaa = row[3] ? row[3] : 0;
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e.leadershipaa = row[3] ? row[3] : "";
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e.maintank = row[4] ? row[4] : "";
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e.assist = row[5] ? row[5] : "";
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e.puller = row[6] ? row[6] : "";
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@@ -302,7 +302,7 @@ public:
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e.gid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.leadername = row[1] ? row[1] : "";
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e.marknpc = row[2] ? row[2] : "";
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e.leadershipaa = row[3] ? row[3] : 0;
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e.leadershipaa = row[3] ? row[3] : "";
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e.maintank = row[4] ? row[4] : "";
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e.assist = row[5] ? row[5] : "";
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e.puller = row[6] ? row[6] : "";
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@@ -335,7 +335,7 @@ public:
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e.gid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.leadername = row[1] ? row[1] : "";
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e.marknpc = row[2] ? row[2] : "";
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e.leadershipaa = row[3] ? row[3] : 0;
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e.leadershipaa = row[3] ? row[3] : "";
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e.maintank = row[4] ? row[4] : "";
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e.assist = row[5] ? row[5] : "";
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e.puller = row[6] ? row[6] : "";
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