[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)

* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
This commit is contained in:
Alex King
2024-03-23 18:55:03 -04:00
committed by GitHub
parent abdec39cdd
commit 21cec87ac4
19 changed files with 361 additions and 281 deletions
+3 -4
View File
@@ -202,16 +202,15 @@ public:
/* Groups */
std::string GetGroupLeaderForLogin(std::string character_name);
std::string GetGroupLeaderForLogin(const std::string& character_name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
std::string GetGroupLeaderName(uint32 group_id);
uint32 GetGroupID(const char* name);
uint32 GetGroupID(const std::string& name);
void ClearGroup(uint32 gid = 0);
void ClearGroup(uint32 group_id = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void SetGroupLeaderName(uint32 gid, const char* name);
/* Raids */