Tons of cleanup / formatting

This commit is contained in:
Akkadius
2019-07-03 02:50:16 -05:00
parent 9e0f440106
commit 217c9751a8
19 changed files with 1515 additions and 1129 deletions
+93 -68
View File
@@ -1,20 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "server_manager.h"
#include "login_server.h"
#include "login_structures.h"
@@ -24,7 +27,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/eqemu_logsys_fmt.h"
extern LoginServer server;
extern bool run_server;
extern bool run_server;
ServerManager::ServerManager()
{
@@ -36,38 +39,52 @@ ServerManager::ServerManager()
opts.ipv6 = false;
server_connection->Listen(opts);
server_connection->OnConnectionIdentified("World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
LogF(Logs::General, Logs::Login_Server, "New world server connection from {0}:{1}", c->Handle()->RemoteIP(), c->Handle()->RemotePort());
server_connection->OnConnectionIdentified(
"World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
LogF(Logs::General,
Logs::Login_Server,
"New world server connection from {0}:{1}",
c->Handle()->RemoteIP(),
c->Handle()->RemotePort());
auto iter = world_servers.begin();
while (iter != world_servers.end()) {
if ((*iter)->GetConnection()->Handle()->RemoteIP().compare(c->Handle()->RemoteIP()) == 0 &&
(*iter)->GetConnection()->Handle()->RemotePort() == c->Handle()->RemotePort()) {
LogF(Logs::General, Logs::Login_Server, "World server already existed for {0}:{1}, removing existing connection.",
c->Handle()->RemoteIP(), c->Handle()->RemotePort());
auto iter = world_servers.begin();
while (iter != world_servers.end()) {
if ((*iter)->GetConnection()->Handle()->RemoteIP().compare(c->Handle()->RemoteIP()) == 0 &&
(*iter)->GetConnection()->Handle()->RemotePort() == c->Handle()->RemotePort()) {
LogF(Logs::General,
Logs::Login_Server,
"World server already existed for {0}:{1}, removing existing connection.",
c->Handle()->RemoteIP(),
c->Handle()->RemotePort());
world_servers.erase(iter);
break;
world_servers.erase(iter);
break;
}
++iter;
}
++iter;
world_servers.push_back(std::unique_ptr<WorldServer>(new WorldServer(c)));
}
);
world_servers.push_back(std::unique_ptr<WorldServer>(new WorldServer(c)));
});
server_connection->OnConnectionRemoved(
"World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
auto iter = world_servers.begin();
while (iter != world_servers.end()) {
if ((*iter)->GetConnection()->GetUUID() == c->GetUUID()) {
LogF(Logs::General,
Logs::World_Server,
"World server {0} has been disconnected, removing.",
(*iter)->GetLongName().c_str());
world_servers.erase(iter);
return;
}
server_connection->OnConnectionRemoved("World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
auto iter = world_servers.begin();
while (iter != world_servers.end()) {
if ((*iter)->GetConnection()->GetUUID() == c->GetUUID()) {
LogF(Logs::General, Logs::World_Server, "World server {0} has been disconnected, removing.", (*iter)->GetLongName().c_str());
world_servers.erase(iter);
return;
++iter;
}
++iter;
}
});
);
}
ServerManager::~ServerManager()
@@ -75,11 +92,12 @@ ServerManager::~ServerManager()
}
WorldServer* ServerManager::GetServerByAddress(const std::string &addr, int port)
WorldServer *ServerManager::GetServerByAddress(const std::string &addr, int port)
{
auto iter = world_servers.begin();
while (iter != world_servers.end()) {
if ((*iter)->GetConnection()->Handle()->RemoteIP() == addr && (*iter)->GetConnection()->Handle()->RemotePort()) {
if ((*iter)->GetConnection()->Handle()->RemoteIP() == addr &&
(*iter)->GetConnection()->Handle()->RemotePort()) {
return (*iter).get();
}
++iter;
@@ -90,9 +108,9 @@ WorldServer* ServerManager::GetServerByAddress(const std::string &addr, int port
EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq)
{
unsigned int packet_size = sizeof(ServerListHeader_Struct);
unsigned int packet_size = sizeof(ServerListHeader_Struct);
unsigned int server_count = 0;
in_addr in;
in_addr in;
in.s_addr = c->GetConnection()->GetRemoteIP();
std::string client_ip = inet_ntoa(in);
@@ -119,8 +137,8 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
++iter;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ServerListResponse, packet_size);
ServerListHeader_Struct *server_list = (ServerListHeader_Struct*)outapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ServerListResponse, packet_size);
ServerListHeader_Struct *server_list = (ServerListHeader_Struct *) outapp->pBuffer;
server_list->Unknown1 = seq;
server_list->Unknown2 = 0x00000000;
server_list->Unknown3 = 0x01650000;
@@ -129,7 +147,7 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
* Not sure what this is but it should be noted setting it to
* 0xFFFFFFFF crashes the client so: don't do that.
*/
server_list->Unknown4 = 0x00000000;
server_list->Unknown4 = 0x00000000;
server_list->NumberOfServers = server_count;
unsigned char *data_pointer = outapp->pBuffer;
@@ -157,22 +175,22 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
}
switch ((*iter)->GetServerListID()) {
case 1: {
*(unsigned int*)data_pointer = 0x00000030;
break;
}
case 2: {
*(unsigned int*)data_pointer = 0x00000009;
break;
}
default: {
*(unsigned int*)data_pointer = 0x00000001;
}
case 1: {
*(unsigned int *) data_pointer = 0x00000030;
break;
}
case 2: {
*(unsigned int *) data_pointer = 0x00000009;
break;
}
default: {
*(unsigned int *) data_pointer = 0x00000001;
}
}
data_pointer += 4;
*(unsigned int*)data_pointer = (*iter)->GetRuntimeID();
*(unsigned int *) data_pointer = (*iter)->GetRuntimeID();
data_pointer += 4;
memcpy(data_pointer, (*iter)->GetLongName().c_str(), (*iter)->GetLongName().size());
@@ -187,18 +205,18 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
// 0 = Up, 1 = Down, 2 = Up, 3 = down, 4 = locked, 5 = locked(down)
if ((*iter)->GetStatus() < 0) {
if ((*iter)->GetZonesBooted() == 0) {
*(uint32*)data_pointer = 0x01;
*(uint32 *) data_pointer = 0x01;
}
else {
*(uint32*)data_pointer = 0x04;
*(uint32 *) data_pointer = 0x04;
}
}
else {
*(uint32*)data_pointer = 0x02;
*(uint32 *) data_pointer = 0x02;
}
data_pointer += 4;
*(uint32*)data_pointer = (*iter)->GetPlayersOnline();
*(uint32 *) data_pointer = (*iter)->GetPlayersOnline();
data_pointer += 4;
++iter;
@@ -207,16 +225,20 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
return outapp;
}
void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int client_account_id, const std::string &client_loginserver)
void ServerManager::SendUserToWorldRequest(
unsigned int server_id,
unsigned int client_account_id,
const std::string &client_loginserver
)
{
auto iter = world_servers.begin();
auto iter = world_servers.begin();
bool found = false;
while (iter != world_servers.end()) {
if ((*iter)->GetRuntimeID() == server_id) {
EQ::Net::DynamicPacket outapp;
outapp.Resize(sizeof(UsertoWorldRequest_Struct));
UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct*)outapp.Data();
utwr->worldid = server_id;
UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct *) outapp.Data();
utwr->worldid = server_id;
utwr->lsaccountid = client_account_id;
strncpy(utwr->login, &client_loginserver[0], 64);
(*iter)->GetConnection()->Send(ServerOP_UsertoWorldReq, outapp);
@@ -230,7 +252,10 @@ void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int
}
if (!found && server.options.IsTraceOn()) {
Log(Logs::General, Logs::Error, "Client requested a user to world but supplied an invalid id of %u.", server_id);
Log(Logs::General,
Logs::Error,
"Client requested a user to world but supplied an invalid id of %u.",
server_id);
}
}