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[Feature] Implement /changename & related script bindings. Clean up #set name (#4770)
* initial work, need to clean up gm commands still * cleaned up command, works without kicking char select now * remove thj-specific methods * add script hooks * actually clear flag * rework questmgr::rename * remove unnecessary logging * revert * added missing binding to perl api and updated some text * don't return a value * Fix some bad argument types. * adjust case * alpha order * refactor some old string stuff * don't quote integers, bob --------- Co-authored-by: Zimp <zimp@zenryo.xyz> Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -231,6 +231,7 @@ RULE_INT(Character, MendAlwaysSucceedValue, 199, "Value at which mend will alway
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RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over 100, always succeed sneak/hide. Default: false")
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RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0")
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RULE_BOOL(Character, EnableHackedFastCampForGM, false, "Enables hacked fast camp for GM clients, if the GM doesn't have a hacked client they'll camp like normal")
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RULE_BOOL(Character, AlwaysAllowNameChange, false, "Enable this option to allow /changename to work without enabling a name change via scripts.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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