[Code] ClientList Global to Singleton Cleanup (#4942)

This commit is contained in:
Alex King
2025-06-25 14:49:42 -04:00
committed by GitHub
parent 4f7ff2d6f2
commit 2128b45313
10 changed files with 65 additions and 59 deletions
+4 -4
View File
@@ -108,7 +108,7 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
}
if (RuleB(World, EnforceCharacterLimitAtLogin)) {
if (client_list.IsAccountInGame(utwr->lsaccountid)) {
if (ClientList::Instance()->IsAccountInGame(utwr->lsaccountid)) {
LogDebug("User already online account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusAlreadyOnline;
SendPacket(&outpack);
@@ -189,7 +189,7 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
}
if (RuleB(World, EnforceCharacterLimitAtLogin)) {
if (client_list.IsAccountInGame(utwr->lsaccountid)) {
if (ClientList::Instance()->IsAccountInGame(utwr->lsaccountid)) {
LogDebug("User already online account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusAlreadyOnline;
SendPacket(&outpack);
@@ -221,7 +221,7 @@ void LoginServer::ProcessLSClientAuthLegacy(uint16_t opcode, EQ::Net::Packet &p)
r.is_client_from_local_network
);
client_list.CLEAdd(
ClientList::Instance()->CLEAdd(
r.loginserver_account_id,
"eqemu",
r.loginserver_account_name,
@@ -256,7 +256,7 @@ void LoginServer::ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p)
r.is_client_from_local_network
);
client_list.CLEAdd(
ClientList::Instance()->CLEAdd(
r.loginserver_account_id,
r.loginserver_name,
r.account_name,