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[Code] ClientList Global to Singleton Cleanup (#4942)
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+18
-18
@@ -67,7 +67,7 @@ void AdventureManager::Process()
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void AdventureManager::CalculateAdventureRequestReply(const char *data)
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{
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ServerAdventureRequest_Struct *sar = (ServerAdventureRequest_Struct*)data;
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ClientListEntry *leader = client_list.FindCharacter(sar->leader);
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ClientListEntry *leader = ClientList::Instance()->FindCharacter(sar->leader);
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if(!leader)
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{
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return;
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@@ -184,7 +184,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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for(int i = 0; i < sar->member_count; ++i)
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{
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ClientListEntry *current = client_list.FindCharacter((data + sizeof(ServerAdventureRequest_Struct) + (64 * i)));
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ClientListEntry *current = ClientList::Instance()->FindCharacter((data + sizeof(ServerAdventureRequest_Struct) + (64 * i)));
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if(current)
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{
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int lvl = current->level();
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@@ -356,7 +356,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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void AdventureManager::TryAdventureCreate(const char *data)
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{
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ServerAdventureRequestCreate_Struct *src = (ServerAdventureRequestCreate_Struct*)data;
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ClientListEntry *leader = client_list.FindCharacter(src->leader);
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ClientListEntry *leader = ClientList::Instance()->FindCharacter(src->leader);
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if(!leader)
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{
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return;
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@@ -403,7 +403,7 @@ void AdventureManager::TryAdventureCreate(const char *data)
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for(int i = 0; i < src->member_count; ++i)
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{
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ClientListEntry *player = client_list.FindCharacter((data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)));
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ClientListEntry *player = ClientList::Instance()->FindCharacter((data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)));
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if(player)
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{
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int f_count = 0;
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@@ -457,7 +457,7 @@ void AdventureManager::GetAdventureData(Adventure *adv)
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void AdventureManager::GetAdventureData(const char *name)
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{
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ClientListEntry *player = client_list.FindCharacter(name);
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ClientListEntry *player = ClientList::Instance()->FindCharacter(name);
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if(player)
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{
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int f_count = 0;
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@@ -763,7 +763,7 @@ void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int do
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{
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if((*iter)->PlayerExists(player))
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack =
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@@ -791,7 +791,7 @@ void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int do
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++iter;
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}
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureClickDoorError, 64);
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@@ -803,7 +803,7 @@ void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int do
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void AdventureManager::LeaveAdventure(const char *name)
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{
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ClientListEntry *pc = client_list.FindCharacter(name);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(name);
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if(pc)
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{
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Adventure *current = GetActiveAdventure(name);
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@@ -866,7 +866,7 @@ void AdventureManager::IncrementCount(uint16 instance_id)
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while(siter != slist.end())
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{
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ClientListEntry *pc = client_list.FindCharacter((*siter).c_str());
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ClientListEntry *pc = ClientList::Instance()->FindCharacter((*siter).c_str());
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if(pc)
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{
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memset(ac->player, 0, 64);
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@@ -1261,7 +1261,7 @@ void AdventureManager::DoLeaderboardRequest(const char* player, uint8 type)
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void AdventureManager::DoLeaderboardRequestWins(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1327,7 +1327,7 @@ void AdventureManager::DoLeaderboardRequestWins(const char* player)
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void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1393,7 +1393,7 @@ void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
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void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1459,7 +1459,7 @@ void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
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void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1525,7 +1525,7 @@ void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
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void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1591,7 +1591,7 @@ void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
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void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1657,7 +1657,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
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void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1723,7 +1723,7 @@ void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
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void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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@@ -1789,7 +1789,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
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void AdventureManager::DoLeaderboardRequestWinsRuj(const char* player)
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{
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ClientListEntry *pc = client_list.FindCharacter(player);
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ClientListEntry *pc = ClientList::Instance()->FindCharacter(player);
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if(pc)
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{
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auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
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