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More SpawnStruct comments
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@ -342,6 +342,7 @@ struct Spawn_Struct_Bitfields
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// byte 2
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/*08*/ unsigned lfg:1;
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/*09*/ unsigned betabuffed:1;
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// really just invis:12 -- max invis (and see invis) is 3000 (GMs can get 3001) need 12 bits to store that
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/*10*/ unsigned invis:1; // May have invis & sneak the wrong way around ... not sure how to tell which is which
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/*11*/ unsigned invis1:1; // GM Invis? Can only be seen with #gm on - same for the below
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/*12*/ unsigned invis2:1; // This one also make the NPC/PC invis
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