More SpawnStruct comments

This commit is contained in:
Michael Cook (mackal) 2017-07-29 19:15:27 -04:00
parent 034ebab064
commit 210655ddc7

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@ -342,6 +342,7 @@ struct Spawn_Struct_Bitfields
// byte 2 // byte 2
/*08*/ unsigned lfg:1; /*08*/ unsigned lfg:1;
/*09*/ unsigned betabuffed:1; /*09*/ unsigned betabuffed:1;
// really just invis:12 -- max invis (and see invis) is 3000 (GMs can get 3001) need 12 bits to store that
/*10*/ unsigned invis:1; // May have invis & sneak the wrong way around ... not sure how to tell which is which /*10*/ unsigned invis:1; // May have invis & sneak the wrong way around ... not sure how to tell which is which
/*11*/ unsigned invis1:1; // GM Invis? Can only be seen with #gm on - same for the below /*11*/ unsigned invis1:1; // GM Invis? Can only be seen with #gm on - same for the below
/*12*/ unsigned invis2:1; // This one also make the NPC/PC invis /*12*/ unsigned invis2:1; // This one also make the NPC/PC invis