Cleaned up lua glue macro a bit

This commit is contained in:
KimLS
2013-05-13 14:40:15 -07:00
parent 7b23c8dc75
commit 20fc585b5e
6 changed files with 350 additions and 346 deletions
+13 -12
View File
@@ -14,26 +14,27 @@ class Lua_Mob;
//class Lua_Item;
//TODO: Remove the error checking by a flag since this adds significant overhead to each c call
#define Lua_Safe_Call_Void(Type) if(!d_) { return; } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Bool(Type) if(!d_) { return false; } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Int(Type) if(!d_) { return 0; } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Real(Type) if(!d_) { return 0.0; } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_String(Type) if(!d_) { return ""; } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Entity(Type) if(!d_) { return Lua_Entity(); } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Mob(Type) if(!d_) { return Lua_Mob(); } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_NPC(Type) if(!d_) { return Lua_NPC(); } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Client(Type) if(!d_) { return Lua_Client(); } Type *self = reinterpret_cast<Type*>(d_);
#define Lua_Safe_Call_Void() if(!d_) { return; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Bool() if(!d_) { return false; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Int() if(!d_) { return 0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Real() if(!d_) { return 0.0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_String() if(!d_) { return ""; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Entity() if(!d_) { return Lua_Entity(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Mob() if(!d_) { return Lua_Mob(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_NPC() if(!d_) { return Lua_NPC(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Client() if(!d_) { return Lua_Client(); } NativeType *self = reinterpret_cast<Type*>(d_)
class Lua_Entity
{
typedef Entity NativeType;
public:
Lua_Entity() { d_ = nullptr; }
Lua_Entity(Entity *d) : d_(d) { }
Lua_Entity(NativeType *d) : d_(d) { }
virtual ~Lua_Entity() { }
operator Entity* () {
operator NativeType* () {
if(d_) {
return reinterpret_cast<Entity*>(d_);
return reinterpret_cast<NativeType*>(d_);
}
return nullptr;