mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
[Feature] Enable spawn attribute for NPCTintID (#4871)
* Add scripting for NPCTintIndex * AddNPCTintID Add NPCTintID to spawn logic * Update base_npc_types_repository.h * Correct version.h
This commit is contained in:
@@ -1732,6 +1732,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
|
||||
t->attack_count = n.attack_count;
|
||||
t->is_parcel_merchant = n.is_parcel_merchant ? true : false;
|
||||
t->greed = n.greed;
|
||||
t->m_npc_tint_id = n.npc_tint_id;
|
||||
|
||||
if (!n.special_abilities.empty()) {
|
||||
strn0cpy(t->special_abilities, n.special_abilities.c_str(), 512);
|
||||
|
||||
Reference in New Issue
Block a user