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More function name refactoring
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+2
-2
@@ -1637,11 +1637,11 @@ void Merc::AI_Process() {
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// TODO: Do mercs berserk? Find this out on live...
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//if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
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// if(GetHP() > 0 && !berserk && this->GetHPRatio() < 30) {
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// entity_list.MessageClose_StringID(this, false, 200, 0, BERSERK_START, GetName());
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// entity_list.MessageCloseString(this, false, 200, 0, BERSERK_START, GetName());
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// this->berserk = true;
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// }
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// if (berserk && this->GetHPRatio() > 30) {
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// entity_list.MessageClose_StringID(this, false, 200, 0, BERSERK_END, GetName());
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// entity_list.MessageCloseString(this, false, 200, 0, BERSERK_END, GetName());
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// this->berserk = false;
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// }
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//}
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