One more NodeLoc compare adjustment

This commit is contained in:
Akkadius 2017-07-18 19:16:41 -05:00
parent 7cda4aaa2c
commit 20b6c2f556

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@ -951,7 +951,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
// May need to refine this as rounding errors may mean we never have equality // May need to refine this as rounding errors may mean we never have equality
// Check if we have reached a path node. // Check if we have reached a path node.
if(NodeLoc == From) if(NodeLoc.x == From.x && NodeLoc.y == From.y)
{ {
Log(Logs::Detail, Logs::Pathing, " Arrived at node %i, moving to next one.\n", Route.front()); Log(Logs::Detail, Logs::Pathing, " Arrived at node %i, moving to next one.\n", Route.front());