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Fixed and cleaned up Client::Escape()
Fixed SE_FadingMemories to use Client::Escape() Rogue AA Escape now uses a spell instead of AA Action Bard AA Fading Memories now only uses the AA Action to eat mana
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@@ -2039,8 +2039,13 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Fading Memories");
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#endif
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entity_list.RemoveFromTargets(caster);
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SetInvisible(1);
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if(caster && caster->IsClient())
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caster->CastToClient()->Escape();
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else
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{
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entity_list.RemoveFromTargets(caster);
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SetInvisible(1);
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}
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break;
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}
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