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Fixed and cleaned up Client::Escape()
Fixed SE_FadingMemories to use Client::Escape() Rogue AA Escape now uses a spell instead of AA Action Bard AA Fading Memories now only uses the AA Action to eat mana
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+1
-2
@@ -480,8 +480,7 @@ void Client::HandleAAAction(aaID activate) {
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break;
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case aaActionFadingMemories:
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entity_list.RemoveFromTargets(this, true);
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SetInvisible(1);
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// Do nothing since spell effect works correctly, but mana isn't used.
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break;
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default:
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