Fixed and cleaned up Client::Escape()

Fixed SE_FadingMemories to use Client::Escape()
Rogue AA Escape now uses a spell instead of AA Action
Bard AA Fading Memories now only uses the AA Action to eat mana
This commit is contained in:
mackal
2013-03-23 18:34:06 -04:00
parent ac040b5197
commit 2073ca8d38
6 changed files with 19 additions and 19 deletions
+1 -2
View File
@@ -480,8 +480,7 @@ void Client::HandleAAAction(aaID activate) {
break;
case aaActionFadingMemories:
entity_list.RemoveFromTargets(this, true);
SetInvisible(1);
// Do nothing since spell effect works correctly, but mana isn't used.
break;
default: