GetMercType converted to QueryDatabase

This commit is contained in:
Arthur Ice 2014-08-20 20:50:36 -07:00
parent 9769a96ebd
commit 205e1d404e

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@ -1148,312 +1148,157 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
return npc;
}
const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 clientlevel) {
const NPCType *npc=nullptr;
std::map<uint32,NPCType *>::iterator itr;
//need to save based on merc_npc_type & client level
uint32 merc_type_id = id * 100 + clientlevel;
// If NPC is already in tree, return it.
if((itr = zone->merctable.find(merc_type_id)) != zone->merctable.end())
auto itr = zone->merctable.find(merc_type_id);
if(itr != zone->merctable.end())
return itr->second;
//If the NPC type is 0, return nullptr. (sanity check)
if(id == 0)
return nullptr;
return nullptr;
// Otherwise, get NPCs from database.
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
// If id is 0, load all npc_types for the current zone,
// according to spawn2.
std::string query = StringFormat("SELECT vwMercNpcTypes.merc_npc_type_id, vwMercNpcTypes.name, "
"vwMercNpcTypes.level, vwMercNpcTypes.race_id, vwMercNpcTypes.class_id, "
"vwMercNpcTypes.hp, vwMercNpcTypes.mana, vwMercNpcTypes.gender, "
"vwMercNpcTypes.texture, vwMercNpcTypes.helmtexture, vwMercNpcTypes.attack_speed, "
"vwMercNpcTypes.STR, vwMercNpcTypes.STA, vwMercNpcTypes.DEX, vwMercNpcTypes.AGI, "
"vwMercNpcTypes._INT, vwMercNpcTypes.WIS, vwMercNpcTypes.CHA, vwMercNpcTypes.MR, "
"vwMercNpcTypes.CR, vwMercNpcTypes.DR, vwMercNpcTypes.FR, vwMercNpcTypes.PR, "
"vwMercNpcTypes.Corrup, vwMercNpcTypes.mindmg, vwMercNpcTypes.maxdmg, "
"vwMercNpcTypes.attack_count, vwMercNpcTypes.special_abilities, "
"vwMercNpcTypes.d_meele_texture1, vwMercNpcTypes.d_meele_texture2, "
"vwMercNpcTypes.prim_melee_type, vwMercNpcTypes.sec_melee_type, "
"vwMercNpcTypes.runspeed, vwMercNpcTypes.hp_regen_rate, vwMercNpcTypes.mana_regen_rate, "
"vwMercNpcTypes.bodytype, vwMercNpcTypes.armortint_id, "
"vwMercNpcTypes.armortint_red, vwMercNpcTypes.armortint_green, vwMercNpcTypes.armortint_blue, "
"vwMercNpcTypes.AC, vwMercNpcTypes.ATK, vwMercNpcTypes.Accuracy, vwMercNpcTypes.spellscale, "
"vwMercNpcTypes.healscale FROM vwMercNpcTypes "
"WHERE merc_npc_type_id = %d AND clientlevel = %d AND race_id = %d",
id, clientlevel, raceid); //dual primary keys. one is ID, one is level.
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error loading NPCs from database. Bad query: " << results.ErrorMessage() << std::endl;
return nullptr;
}
const NPCType *npc;
// If id is 0, load all npc_types for the current zone,
// according to spawn2.
const char *basic_query = "SELECT "
"vwMercNpcTypes.merc_npc_type_id,"
"vwMercNpcTypes.name,"
//"vwMercNpcTypes.clientlevel,"
"vwMercNpcTypes.level,"
"vwMercNpcTypes.race_id,"
"vwMercNpcTypes.class_id,"
"vwMercNpcTypes.hp,"
"vwMercNpcTypes.mana,"
"vwMercNpcTypes.gender,"
"vwMercNpcTypes.texture,"
"vwMercNpcTypes.helmtexture,"
//"vwMercNpcTypes.size,"
// "vwMercNpcTypes.loottable_id,"
// "vwMercNpcTypes.merchant_id,"
// "vwMercNpcTypes.alt_currency_id,"
// "vwMercNpcTypes.adventure_template_id,"
// "vwMercNpcTypes.trap_template,"
"vwMercNpcTypes.attack_speed,"
"vwMercNpcTypes.STR,"
"vwMercNpcTypes.STA,"
"vwMercNpcTypes.DEX,"
"vwMercNpcTypes.AGI,"
"vwMercNpcTypes._INT,"
"vwMercNpcTypes.WIS,"
"vwMercNpcTypes.CHA,"
"vwMercNpcTypes.MR,"
"vwMercNpcTypes.CR,"
"vwMercNpcTypes.DR,"
"vwMercNpcTypes.FR,"
"vwMercNpcTypes.PR,"
"vwMercNpcTypes.Corrup,"
"vwMercNpcTypes.mindmg,"
"vwMercNpcTypes.maxdmg,"
"vwMercNpcTypes.attack_count,"
"vwMercNpcTypes.special_abilities,"
// "vwMercNpcTypes.npc_spells_id,"
"vwMercNpcTypes.d_meele_texture1,"
"vwMercNpcTypes.d_meele_texture2,"
"vwMercNpcTypes.prim_melee_type,"
"vwMercNpcTypes.sec_melee_type,"
"vwMercNpcTypes.runspeed,"
// "vwMercNpcTypes.findable,"
// "vwMercNpcTypes.trackable,"
"vwMercNpcTypes.hp_regen_rate,"
"vwMercNpcTypes.mana_regen_rate,"
// "vwMercNpcTypes.aggroradius,"
"vwMercNpcTypes.bodytype,"
// "vwMercNpcTypes.npc_faction_id,"
//"vwMercNpcTypes.face,"
//"vwMercNpcTypes.luclin_hairstyle,"
//"vwMercNpcTypes.luclin_haircolor,"
//"vwMercNpcTypes.luclin_eyecolor,"
//"vwMercNpcTypes.luclin_eyecolor2,"
//"vwMercNpcTypes.luclin_beardcolor,"
//"vwMercNpcTypes.luclin_beard,"
//"vwMercNpcTypes.drakkin_heritage,"
//"vwMercNpcTypes.drakkin_tattoo,"
//"vwMercNpcTypes.drakkin_details,"
"vwMercNpcTypes.armortint_id,"
"vwMercNpcTypes.armortint_red,"
"vwMercNpcTypes.armortint_green,"
"vwMercNpcTypes.armortint_blue,"
// "vwMercNpcTypes.see_invis,"
// "vwMercNpcTypes.see_invis_undead,"
// "vwMercNpcTypes.lastname,"
// "vwMercNpcTypes.qglobal,"
"vwMercNpcTypes.AC,"
// "vwMercNpcTypes.npc_aggro,"
// "vwMercNpcTypes.spawn_limit,"
// "vwMercNpcTypes.see_hide,"
// "vwMercNpcTypes.see_improved_hide,"
"vwMercNpcTypes.ATK,"
"vwMercNpcTypes.Accuracy,"
"vwMercNpcTypes.spellscale,"
"vwMercNpcTypes.healscale";
// "vwMercNpcTypes.slow_mitigation,"
// "vwMercNpcTypes.maxlevel,"
// "vwMercNpcTypes.scalerate,"
// "vwMercNpcTypes.private_corpse,"
// "vwMercNpcTypes.unique_spawn_by_name,"
// "vwMercNpcTypes.underwater,"
// "vwMercNpcTypes.emoteid";
// Process each row returned.
for (auto row = results.begin(); row != results.end(); ++row) {
NPCType *tmpNPCType;
tmpNPCType = new NPCType;
memset (tmpNPCType, 0, sizeof *tmpNPCType);
MakeAnyLenString(&query, "%s FROM vwMercNpcTypes WHERE merc_npc_type_id=%d AND clientlevel=%d AND race_id = %d", basic_query, id, clientlevel, raceid); //dual primary keys. one is ID, one is level.
tmpNPCType->npc_id = atoi(row[0]);
if (RunQuery(query, strlen(query), errbuf, &result)) {
// Process each row returned.
while((row = mysql_fetch_row(result))) {
NPCType *tmpNPCType;
tmpNPCType = new NPCType;
memset (tmpNPCType, 0, sizeof *tmpNPCType);
strn0cpy(tmpNPCType->name, row[1], 50);
int r = 0;
tmpNPCType->npc_id = atoi(row[r++]);
tmpNPCType->level = atoi(row[2]);
tmpNPCType->race = atoi(row[3]);
tmpNPCType->class_ = atoi(row[4]);
tmpNPCType->max_hp = atoi(row[5]);
tmpNPCType->cur_hp = tmpNPCType->max_hp;
tmpNPCType->Mana = atoi(row[6]);
tmpNPCType->gender = atoi(row[7]);
tmpNPCType->texture = atoi(row[8]);
tmpNPCType->helmtexture = atoi(row[9]);
tmpNPCType->attack_speed = atof(row[10]);
tmpNPCType->STR = atoi(row[11]);
tmpNPCType->STA = atoi(row[12]);
tmpNPCType->DEX = atoi(row[13]);
tmpNPCType->AGI = atoi(row[14]);
tmpNPCType->INT = atoi(row[15]);
tmpNPCType->WIS = atoi(row[16]);
tmpNPCType->CHA = atoi(row[17]);
tmpNPCType->MR = atoi(row[18]);
tmpNPCType->CR = atoi(row[19]);
tmpNPCType->DR = atoi(row[20]);
tmpNPCType->FR = atoi(row[21]);
tmpNPCType->PR = atoi(row[22]);
tmpNPCType->Corrup = atoi(row[23]);
tmpNPCType->min_dmg = atoi(row[24]);
tmpNPCType->max_dmg = atoi(row[25]);
tmpNPCType->attack_count = atoi(row[26]);
strn0cpy(tmpNPCType->special_abilities, row[27], 512);
strn0cpy(tmpNPCType->name, row[r++], 50);
tmpNPCType->d_meele_texture1 = atoi(row[28]);
tmpNPCType->d_meele_texture2 = atoi(row[29]);
tmpNPCType->prim_melee_type = atoi(row[30]);
tmpNPCType->sec_melee_type = atoi(row[31]);
tmpNPCType->runspeed= atof(row[32]);
tmpNPCType->level = atoi(row[r++]);
tmpNPCType->race = atoi(row[r++]);
tmpNPCType->class_ = atoi(row[r++]);
tmpNPCType->max_hp = atoi(row[r++]);
tmpNPCType->cur_hp = tmpNPCType->max_hp;
tmpNPCType->Mana = atoi(row[r++]);
tmpNPCType->gender = atoi(row[r++]);
tmpNPCType->texture = atoi(row[r++]);
tmpNPCType->helmtexture = atoi(row[r++]);
//tmpNPCType->size = atof(row[r++]);
//tmpNPCType->loottable_id = atoi(row[r++]);
//tmpNPCType->merchanttype = atoi(row[r++]);
//tmpNPCType->alt_currency_type = atoi(row[r++]);
//tmpNPCType->adventure_template = atoi(row[r++]);
//tmpNPCType->trap_template = atoi(row[r++]);
tmpNPCType->attack_speed = atof(row[r++]);
tmpNPCType->STR = atoi(row[r++]);
tmpNPCType->STA = atoi(row[r++]);
tmpNPCType->DEX = atoi(row[r++]);
tmpNPCType->AGI = atoi(row[r++]);
tmpNPCType->INT = atoi(row[r++]);
tmpNPCType->WIS = atoi(row[r++]);
tmpNPCType->CHA = atoi(row[r++]);
tmpNPCType->MR = atoi(row[r++]);
tmpNPCType->CR = atoi(row[r++]);
tmpNPCType->DR = atoi(row[r++]);
tmpNPCType->FR = atoi(row[r++]);
tmpNPCType->PR = atoi(row[r++]);
tmpNPCType->Corrup = atoi(row[r++]);
tmpNPCType->min_dmg = atoi(row[r++]);
tmpNPCType->max_dmg = atoi(row[r++]);
tmpNPCType->attack_count = atoi(row[r++]);
strn0cpy(tmpNPCType->special_abilities, row[r++], 512);
//tmpNPCType->npc_spells_id = atoi(row[r++]);
tmpNPCType->d_meele_texture1 = atoi(row[r++]);
tmpNPCType->d_meele_texture2 = atoi(row[r++]);
tmpNPCType->prim_melee_type = atoi(row[r++]);
tmpNPCType->sec_melee_type = atoi(row[r++]);
tmpNPCType->runspeed= atof(row[r++]);
//tmpNPCType->findable = atoi(row[r++]) == 0? false : true;
//tmpNPCType->trackable = atoi(row[r++]) == 0? false : true;
tmpNPCType->hp_regen = atoi(row[r++]);
tmpNPCType->mana_regen = atoi(row[r++]);
tmpNPCType->hp_regen = atoi(row[33]);
tmpNPCType->mana_regen = atoi(row[34]);
//tmpNPCType->aggroradius = (int32)atoi(row[r++]);
tmpNPCType->aggroradius = RuleI(Mercs, AggroRadius);
// set defaultvalue for aggroradius
//if (tmpNPCType->aggroradius <= 0)
// tmpNPCType->aggroradius = 70;
tmpNPCType->aggroradius = RuleI(Mercs, AggroRadius);
if (row[r] && strlen(row[r]))
tmpNPCType->bodytype = (uint8)atoi(row[r]);
else
tmpNPCType->bodytype = 1;
r++;
if (row[35] && strlen(row[35]))
tmpNPCType->bodytype = (uint8)atoi(row[35]);
else
tmpNPCType->bodytype = 1;
//tmpNPCType->npc_faction_id = atoi(row[r++]);
uint32 armor_tint_id = atoi(row[36]);
tmpNPCType->armor_tint[0] = (atoi(row[37]) & 0xFF) << 16;
tmpNPCType->armor_tint[0] |= (atoi(row[38]) & 0xFF) << 8;
tmpNPCType->armor_tint[0] |= (atoi(row[39]) & 0xFF);
tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
//tmpNPCType->luclinface = atoi(row[r++]);
//tmpNPCType->hairstyle = atoi(row[r++]);
//tmpNPCType->haircolor = atoi(row[r++]);
//tmpNPCType->eyecolor1 = atoi(row[r++]);
//tmpNPCType->eyecolor2 = atoi(row[r++]);
//tmpNPCType->beardcolor = atoi(row[r++]);
//tmpNPCType->beard = atoi(row[r++]);
//tmpNPCType->drakkin_heritage = atoi(row[r++]);
//tmpNPCType->drakkin_tattoo = atoi(row[r++]);
//tmpNPCType->drakkin_details = atoi(row[r++]);
uint32 armor_tint_id = atoi(row[r++]);
tmpNPCType->armor_tint[0] = (atoi(row[r++]) & 0xFF) << 16;
tmpNPCType->armor_tint[0] |= (atoi(row[r++]) & 0xFF) << 8;
tmpNPCType->armor_tint[0] |= (atoi(row[r++]) & 0xFF);
tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
if (armor_tint_id == 0)
for (int index = MaterialChest; index <= EmuConstants::MATERIAL_END; index++)
tmpNPCType->armor_tint[index] = tmpNPCType->armor_tint[0];
else if (tmpNPCType->armor_tint[0] == 0) {
std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
"red2c, grn2c, blu2c, "
"red3a, grn3a, blu3a, "
"red4b, grn4b, blu4b, "
"red5g, grn5g, blu5g, "
"red6l, grn6l, blu6l, "
"red7f, grn7f, blu7f, "
"red8x, grn8x, blu8x, "
"red9x, grn9x, blu9x "
"FROM npc_types_tint WHERE id = %d",
armor_tint_id);
auto armorTint_results = QueryDatabase(armorTint_query);
if (!results.Success() || results.RowCount() == 0)
armor_tint_id = 0;
else {
auto armorTint_row = results.begin();
int i;
if (armor_tint_id > 0)
{
if (tmpNPCType->armor_tint[0] == 0)
{
char at_errbuf[MYSQL_ERRMSG_SIZE];
char *at_query = nullptr;
MYSQL_RES *at_result = nullptr;
MYSQL_ROW at_row;
for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
tmpNPCType->armor_tint[index] |= (tmpNPCType->armor_tint[index]) ? (0xFF << 24) : 0;
}
}
} else
armor_tint_id = 0;
MakeAnyLenString(&at_query,
"SELECT "
"red1h,grn1h,blu1h,"
"red2c,grn2c,blu2c,"
"red3a,grn3a,blu3a,"
"red4b,grn4b,blu4b,"
"red5g,grn5g,blu5g,"
"red6l,grn6l,blu6l,"
"red7f,grn7f,blu7f,"
"red8x,grn8x,blu8x,"
"red9x,grn9x,blu9x "
"FROM npc_types_tint WHERE id=%d", armor_tint_id);
tmpNPCType->AC = atoi(row[40]);
tmpNPCType->ATK = atoi(row[41]);
tmpNPCType->accuracy_rating = atoi(row[42]);
tmpNPCType->scalerate = RuleI(Mercs, ScaleRate);
tmpNPCType->spellscale = atoi(row[43]);
tmpNPCType->healscale = atoi(row[4]);
if (RunQuery(at_query, strlen(at_query), at_errbuf, &at_result))
{
if ((at_row = mysql_fetch_row(at_result)))
{
for (i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
{
tmpNPCType->armor_tint[i] = atoi(at_row[i * 3]) << 16;
tmpNPCType->armor_tint[i] |= atoi(at_row[i * 3 + 1]) << 8;
tmpNPCType->armor_tint[i] |= atoi(at_row[i * 3 + 2]);
tmpNPCType->armor_tint[i] |= (tmpNPCType->armor_tint[i]) ? (0xFF << 24) : 0;
}
}
else
{
armor_tint_id = 0;
}
}
else
{
armor_tint_id = 0;
}
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.
if (zone->merctable.find(tmpNPCType->npc_id * 100 + clientlevel) != zone->merctable.end()) {
delete tmpNPCType;
return nullptr;
}
if (at_result)
{
mysql_free_result(at_result);
}
safe_delete_array(at_query);
}
else
{
armor_tint_id = 0;
}
}
if (armor_tint_id == 0)
{
for (i = MaterialChest; i <= EmuConstants::MATERIAL_END; i++)
{
tmpNPCType->armor_tint[i] = tmpNPCType->armor_tint[0];
}
}
//tmpNPCType->see_invis = atoi(row[r++]);
//tmpNPCType->see_invis_undead = atoi(row[r++])==0?false:true; // Set see_invis_undead flag
//if (row[r] != nullptr)
// strn0cpy(tmpNPCType->lastname, row[r], 32);
//r++;
//tmpNPCType->qglobal = atoi(row[r++])==0?false:true; // qglobal
tmpNPCType->AC = atoi(row[r++]);
//tmpNPCType->npc_aggro = atoi(row[r++])==0?false:true;
//tmpNPCType->spawn_limit = atoi(row[r++]);
//tmpNPCType->see_hide = atoi(row[r++])==0?false:true;
//tmpNPCType->see_improved_hide = atoi(row[r++])==0?false:true;
tmpNPCType->ATK = atoi(row[r++]);
tmpNPCType->accuracy_rating = atoi(row[r++]);
//tmpNPCType->slow_mitigation = atof(row[r++]);
//tmpNPCType->maxlevel = atoi(row[r++]);
tmpNPCType->scalerate = RuleI(Mercs, ScaleRate);
//tmpNPCType->private_corpse = atoi(row[r++]) == 1 ? true : false;
//tmpNPCType->unique_spawn_by_name = atoi(row[r++]) == 1 ? true : false;
//tmpNPCType->underwater = atoi(row[r++]) == 1 ? true : false;
//tmpNPCType->emoteid = atoi(row[r++]);
tmpNPCType->spellscale = atoi(row[r++]);
tmpNPCType->healscale = atoi(row[r++]);
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.
if (zone->merctable.find(tmpNPCType->npc_id * 100 + clientlevel) != zone->merctable.end())
{
delete tmpNPCType;
npc = nullptr;
} else {
zone->merctable[tmpNPCType->npc_id * 100 + clientlevel]=tmpNPCType;
npc = tmpNPCType;
}
// Sleep(0);
}
if (result) {
mysql_free_result(result);
}
} else
std::cerr << "Error loading NPCs from database. Bad query: " << errbuf << std::endl;
safe_delete_array(query);
zone->merctable[tmpNPCType->npc_id * 100 + clientlevel]=tmpNPCType;
npc = tmpNPCType;
}
return npc;
}