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Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
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@@ -971,7 +971,7 @@ protected:
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void TryWeaponProc(const ItemInst* inst, const Item_Struct* weapon, Mob *on, uint16 hand = 13);
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void TryWeaponProc(const ItemInst* weapon, Mob *on, uint16 hand = 13);
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void ExecWeaponProc(const ItemInst* weapon, uint16 spell_id, Mob *on);
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virtual float GetProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed = 30, uint16 hand = 13);
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virtual float GetProcChances(float &BaseProcChance, float &ProcBonus, float &ProcChance, uint16 weapon_speed = 30, uint16 hand = 13);
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virtual float GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed = 30, uint16 hand = 13);
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int GetWeaponDamage(Mob *against, const Item_Struct *weapon_item);
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int GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate = nullptr);
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