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Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
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@@ -167,7 +167,7 @@ public:
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uint16 BotGetSpells(int spellslot) { return AIspells[spellslot].spellid; }
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uint16 BotGetSpellType(int spellslot) { return AIspells[spellslot].type; }
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uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
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virtual float GetProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed, uint16 hand);
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virtual float GetProcChances(float &BaseProcChance, float &ProcBonus, float &ProcChance, uint16 weapon_speed, uint16 hand);
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virtual bool AvoidDamage(Mob* other, int32 &damage, bool CanRiposte);
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virtual int GetMonkHandToHandDamage(void);
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virtual bool TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse);
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