Clean up and revision of proc chance bonuses

Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
This commit is contained in:
KayenEQ
2014-02-26 05:16:37 -05:00
parent 8caac162b2
commit 205dd8a1e5
8 changed files with 54 additions and 50 deletions
+1 -1
View File
@@ -167,7 +167,7 @@ public:
uint16 BotGetSpells(int spellslot) { return AIspells[spellslot].spellid; }
uint16 BotGetSpellType(int spellslot) { return AIspells[spellslot].type; }
uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
virtual float GetProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed, uint16 hand);
virtual float GetProcChances(float &BaseProcChance, float &ProcBonus, float &ProcChance, uint16 weapon_speed, uint16 hand);
virtual bool AvoidDamage(Mob* other, int32 &damage, bool CanRiposte);
virtual int GetMonkHandToHandDamage(void);
virtual bool TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse);