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More sympathetic proc fixes
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@@ -1268,7 +1268,7 @@ protected:
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bool client_data_loaded;
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int16 GetFocusEffect(focusType type, uint16 spell_id);
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int16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
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uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
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Mob* bind_sight_target;
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