mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Pre-purposed prep-work
This commit is contained in:
+16
-16
@@ -86,11 +86,11 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
charid = 0;
|
||||
pwaitingforbootup = 0;
|
||||
StartInTutorial = false;
|
||||
ClientVersionBit = 0;
|
||||
numclients++;
|
||||
|
||||
if (eqs->GetClientVersion() != ClientVersion::Unknown)
|
||||
ClientVersionBit = 1 << (static_cast<unsigned int>(eqs->GetClientVersion()) - 1);
|
||||
m_ClientVersion = eqs->GetClientVersion();
|
||||
m_ClientVersionBit = ClientBitFromVersion(m_ClientVersion);
|
||||
|
||||
numclients++;
|
||||
}
|
||||
|
||||
Client::~Client() {
|
||||
@@ -161,7 +161,7 @@ void Client::SendCharInfo() {
|
||||
cle->SetOnline(CLE_Status_CharSelect);
|
||||
}
|
||||
|
||||
if (ClientVersionBit & BIT_RoFAndLater)
|
||||
if (m_ClientVersionBit & BIT_RoFAndLater)
|
||||
{
|
||||
// Can make max char per account into a rule - New to VoA
|
||||
SendMaxCharCreate(10);
|
||||
@@ -176,7 +176,7 @@ void Client::SendCharInfo() {
|
||||
auto outapp = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
|
||||
CharacterSelect_Struct* cs = (CharacterSelect_Struct*)outapp->pBuffer;
|
||||
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, m_ClientVersionBit);
|
||||
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@@ -671,7 +671,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
if (m_ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
StartInTutorial = true;
|
||||
SendCharInfo();
|
||||
}
|
||||
@@ -719,7 +719,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
if(!pZoning && ew->return_home && !ew->tutorial) {
|
||||
auto cs = new CharacterSelect_Struct;
|
||||
memset(cs, 0, sizeof(CharacterSelect_Struct));
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, m_ClientVersionBit);
|
||||
bool home_enabled = false;
|
||||
|
||||
for(int x = 0; x < 10; ++x)
|
||||
@@ -749,7 +749,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
if(!pZoning && (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial))) {
|
||||
auto cs = new CharacterSelect_Struct;
|
||||
memset(cs, 0, sizeof(CharacterSelect_Struct));
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, m_ClientVersionBit);
|
||||
bool tutorial_enabled = false;
|
||||
|
||||
for(int x = 0; x < 10; ++x)
|
||||
@@ -846,9 +846,9 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
|
||||
char ConnectionType;
|
||||
|
||||
if(ClientVersionBit & BIT_UFAndLater)
|
||||
if (m_ClientVersionBit & BIT_UFAndLater)
|
||||
ConnectionType = 'U';
|
||||
else if(ClientVersionBit & BIT_SoFAndLater)
|
||||
else if (m_ClientVersionBit & BIT_SoFAndLater)
|
||||
ConnectionType = 'S';
|
||||
else
|
||||
ConnectionType = 'C';
|
||||
@@ -872,7 +872,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
|
||||
outapp2 = new EQApplicationPacket(OP_SetChatServer2);
|
||||
|
||||
if(ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
if (m_ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
ConnectionType = 'M';
|
||||
|
||||
sprintf(buffer,"%s,%i,%s.%s,%c%08X",
|
||||
@@ -906,7 +906,7 @@ bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
|
||||
|
||||
bool Client::HandleZoneChangePacket(const EQApplicationPacket *app) {
|
||||
// HoT sends this to world while zoning and wants it echoed back.
|
||||
if(ClientVersionBit & BIT_RoFAndLater)
|
||||
if (m_ClientVersionBit & BIT_RoFAndLater)
|
||||
{
|
||||
QueuePacket(app);
|
||||
}
|
||||
@@ -1370,7 +1370,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
|
||||
|
||||
/* Validate the char creation struct */
|
||||
if (ClientVersionBit & BIT_SoFAndLater) {
|
||||
if (m_ClientVersionBit & BIT_SoFAndLater) {
|
||||
if (!CheckCharCreateInfoSoF(cc)) {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
|
||||
return false;
|
||||
@@ -1438,7 +1438,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
|
||||
|
||||
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
|
||||
if (ClientVersionBit & BIT_SoFAndLater) {
|
||||
if (m_ClientVersionBit & BIT_SoFAndLater) {
|
||||
Log.Out(Logs::Detail, Logs::World_Server,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
|
||||
if (RuleI(World, SoFStartZoneID) > 0) {
|
||||
pp.zone_id = RuleI(World, SoFStartZoneID);
|
||||
@@ -1454,7 +1454,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
}
|
||||
}
|
||||
/* use normal starting zone logic to either get defaults, or if startzone was set, load that from the db table.*/
|
||||
bool ValidStartZone = database.GetStartZone(&pp, cc, ClientVersionBit & BIT_TitaniumAndEarlier);
|
||||
bool ValidStartZone = database.GetStartZone(&pp, cc, m_ClientVersionBit & BIT_TitaniumAndEarlier);
|
||||
|
||||
if (!ValidStartZone){
|
||||
return false;
|
||||
|
||||
+2
-1
@@ -84,7 +84,8 @@ private:
|
||||
uint32 pwaitingforbootup;
|
||||
|
||||
bool StartInTutorial;
|
||||
uint32 ClientVersionBit;
|
||||
ClientVersion m_ClientVersion;
|
||||
uint32 m_ClientVersionBit;
|
||||
bool OPCharCreate(char *name, CharCreate_Struct *cc);
|
||||
|
||||
void SetClassStartingSkills( PlayerProfile_Struct *pp );
|
||||
|
||||
+5
-8
@@ -33,8 +33,9 @@ extern std::vector<RaceClassCombos> character_create_race_class_combos;
|
||||
|
||||
|
||||
// the current stuff is at the bottom of this function
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct* cs, uint32 ClientVersion) {
|
||||
Inventory *inv;
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct* cs, uint32 ClientVersion)
|
||||
{
|
||||
Inventory *inv = nullptr;
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
|
||||
@@ -74,7 +75,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
|
||||
"character_data "
|
||||
"WHERE `account_id` = %i ORDER BY `name` LIMIT 10 ", account_id);
|
||||
auto results = database.QueryDatabase(cquery); int char_num = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto row = results.begin(); row != results.end() && char_num < 10; ++row, ++char_num) {
|
||||
PlayerProfile_Struct pp;
|
||||
memset(&pp, 0, sizeof(PlayerProfile_Struct));
|
||||
|
||||
@@ -167,6 +168,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
|
||||
}
|
||||
|
||||
/* Load Inventory */
|
||||
// If we ensure that the material data is updated appropriately, we can do away with inventory loads
|
||||
inv = new Inventory;
|
||||
if (GetInventory(account_id, cs->name[char_num], inv))
|
||||
{
|
||||
@@ -237,11 +239,6 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
|
||||
}
|
||||
|
||||
safe_delete(inv);
|
||||
|
||||
if (++char_num > 10)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user