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guild_base.cpp & .h include header cleanup
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@ -16,7 +16,6 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "debug.h"
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#include "guild_base.h"
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#include "guild_base.h"
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#include "database.h"
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#include "database.h"
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#include "logsys.h"
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#include "logsys.h"
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@ -3,146 +3,152 @@
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#include "guilds.h"
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#include "guilds.h"
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#include <map>
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#include <map>
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#include <string>
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#include <vector>
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#include <vector>
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class Database;
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class Database;
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class CharGuildInfo {
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class CharGuildInfo
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public:
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{
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//fields from `characer_`
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public:
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uint32 char_id;
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//fields from `characer_`
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std::string char_name;
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uint32 char_id;
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uint8 class_;
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std::string char_name;
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uint16 level;
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uint8 class_;
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uint32 time_last_on;
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uint16 level;
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uint32 zone_id;
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uint32 time_last_on;
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uint32 zone_id;
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//fields from `guild_members`
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//fields from `guild_members`
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uint32 guild_id;
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uint32 guild_id;
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uint8 rank;
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uint8 rank;
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bool tribute_enable;
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bool tribute_enable;
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uint32 total_tribute;
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uint32 total_tribute;
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uint32 last_tribute; //timestamp
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uint32 last_tribute; //timestamp
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bool banker;
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bool banker;
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bool alt;
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bool alt;
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std::string public_note;
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std::string public_note;
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};
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};
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//this object holds guild functionality shared between world and zone.
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//this object holds guild functionality shared between world and zone.
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class BaseGuildManager {
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class BaseGuildManager
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public:
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{
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BaseGuildManager();
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public:
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virtual ~BaseGuildManager();
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BaseGuildManager();
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virtual ~BaseGuildManager();
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//this must be called before doing anything else with this object
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//this must be called before doing anything else with this object
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void SetDatabase(Database *db) { m_db = db; }
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void SetDatabase(Database *db)
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{
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m_db = db;
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}
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bool LoadGuilds();
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bool LoadGuilds();
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bool RefreshGuild(uint32 guild_id);
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bool RefreshGuild(uint32 guild_id);
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//guild edit actions.
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//guild edit actions.
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uint32 CreateGuild(const char* name, uint32 leader_char_id);
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uint32 CreateGuild(const char* name, uint32 leader_char_id);
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bool DeleteGuild(uint32 guild_id);
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bool DeleteGuild(uint32 guild_id);
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bool RenameGuild(uint32 guild_id, const char* name);
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bool RenameGuild(uint32 guild_id, const char* name);
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bool SetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
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bool SetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
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bool SetGuildURL(uint32 GuildID, const char* URL);
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bool SetGuildURL(uint32 GuildID, const char* URL);
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bool SetGuildChannel(uint32 GuildID, const char* Channel);
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bool SetGuildChannel(uint32 GuildID, const char* Channel);
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//character edit actions
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//character edit actions
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bool SetGuildLeader(uint32 guild_id, uint32 leader_char_id);
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bool SetGuildLeader(uint32 guild_id, uint32 leader_char_id);
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bool SetGuild(uint32 charid, uint32 guild_id, uint8 rank);
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bool SetGuild(uint32 charid, uint32 guild_id, uint8 rank);
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bool SetGuildRank(uint32 charid, uint8 rank);
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bool SetGuildRank(uint32 charid, uint8 rank);
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bool SetBankerFlag(uint32 charid, bool is_banker);
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bool SetBankerFlag(uint32 charid, bool is_banker);
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bool ForceRankUpdate(uint32 charid);
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bool ForceRankUpdate(uint32 charid);
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bool GetAltFlag(uint32 CharID);
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bool GetAltFlag(uint32 CharID);
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bool SetAltFlag(uint32 charid, bool is_alt);
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bool SetAltFlag(uint32 charid, bool is_alt);
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bool GetBankerFlag(uint32 CharID);
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bool GetBankerFlag(uint32 CharID);
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bool SetTributeFlag(uint32 charid, bool enabled);
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bool SetTributeFlag(uint32 charid, bool enabled);
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bool SetPublicNote(uint32 charid, const char *note);
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bool SetPublicNote(uint32 charid, const char *note);
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//queries
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//queries
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bool GetCharInfo(const char *char_name, CharGuildInfo &into);
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bool GetCharInfo(const char *char_name, CharGuildInfo &into);
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bool GetCharInfo(uint32 char_id, CharGuildInfo &into);
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bool GetCharInfo(uint32 char_id, CharGuildInfo &into);
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bool GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members); //caller is responsible for deleting each pointer in the resulting vector.
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bool GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members); //caller is responsible for deleting each pointer in the resulting vector.
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bool GuildExists(uint32 guild_id) const;
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bool GuildExists(uint32 guild_id) const;
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bool GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const;
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bool GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const;
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bool GetGuildURL(uint32 GuildID, char *URLBuffer) const;
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bool GetGuildURL(uint32 GuildID, char *URLBuffer) const;
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bool GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const;
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bool GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const;
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const char *GetRankName(uint32 guild_id, uint8 rank) const;
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const char *GetRankName(uint32 guild_id, uint8 rank) const;
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const char *GetGuildName(uint32 guild_id) const;
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const char *GetGuildName(uint32 guild_id) const;
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bool GetGuildNameByID(uint32 guild_id, std::string &into) const;
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bool GetGuildNameByID(uint32 guild_id, std::string &into) const;
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uint32 GetGuildIDByName(const char *GuildName);
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uint32 GetGuildIDByName(const char *GuildName);
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bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
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bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
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uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
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uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
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bool CheckGMStatus(uint32 guild_id, uint8 status) const;
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bool CheckGMStatus(uint32 guild_id, uint8 status) const;
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bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
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bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
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// uint32 Getguild_id(uint32 eqid);
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// uint32 Getguild_id(uint32 eqid);
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uint32 FindGuildByLeader(uint32 leader) const;
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uint32 FindGuildByLeader(uint32 leader) const;
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// void GetGuildMembers(uint32 guild_id,GuildMember_Struct* gms);
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// void GetGuildMembers(uint32 guild_id,GuildMember_Struct* gms);
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uint32 NumberInGuild(uint32 guild_id);
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uint32 NumberInGuild(uint32 guild_id);
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// bool GetGuildRanks(uint32 guildeqid, GuildRanks_Struct* gr);
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// bool GetGuildRanks(uint32 guildeqid, GuildRanks_Struct* gr);
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// bool EditGuild(uint32 guild_id, uint8 ranknum, GuildRankLevel_Struct* grl);
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// bool EditGuild(uint32 guild_id, uint8 ranknum, GuildRankLevel_Struct* grl);
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uint8 *MakeGuildList(const char *head_name, uint32 &length) const; //make a guild list packet, returns ownership of the buffer.
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uint8 *MakeGuildList(const char *head_name, uint32 &length) const; //make a guild list packet, returns ownership of the buffer.
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static const char *const GuildActionNames[_MaxGuildAction];
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static const char *const GuildActionNames[_MaxGuildAction];
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uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
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uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
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protected:
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protected:
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//the methods which must be defined by base classes.
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//the methods which must be defined by base classes.
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) = 0;
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) = 0;
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) = 0;
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) = 0;
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virtual void SendRankUpdate(uint32 CharID) = 0;
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virtual void SendRankUpdate(uint32 CharID) = 0;
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virtual void SendGuildDelete(uint32 guild_id) = 0;
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virtual void SendGuildDelete(uint32 guild_id) = 0;
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uint32 DBCreateGuild(const char* name, uint32 leader_char_id);
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uint32 DBCreateGuild(const char* name, uint32 leader_char_id);
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bool DBDeleteGuild(uint32 guild_id);
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bool DBDeleteGuild(uint32 guild_id);
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bool DBRenameGuild(uint32 guild_id, const char* name);
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bool DBRenameGuild(uint32 guild_id, const char* name);
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bool DBSetGuildLeader(uint32 guild_id, uint32 leader_char_id);
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bool DBSetGuildLeader(uint32 guild_id, uint32 leader_char_id);
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bool DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
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bool DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
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bool DBSetGuildURL(uint32 GuildID, const char* URL);
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bool DBSetGuildURL(uint32 GuildID, const char* URL);
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bool DBSetGuildChannel(uint32 GuildID, const char* Channel);
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bool DBSetGuildChannel(uint32 GuildID, const char* Channel);
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bool DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank);
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bool DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank);
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bool DBSetGuildRank(uint32 charid, uint8 rank);
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bool DBSetGuildRank(uint32 charid, uint8 rank);
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bool DBSetBankerFlag(uint32 charid, bool is_banker);
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bool DBSetBankerFlag(uint32 charid, bool is_banker);
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bool DBSetAltFlag(uint32 charid, bool is_alt);
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bool DBSetAltFlag(uint32 charid, bool is_alt);
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bool DBSetTributeFlag(uint32 charid, bool enabled);
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bool DBSetTributeFlag(uint32 charid, bool enabled);
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bool DBSetPublicNote(uint32 charid, const char *note);
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bool DBSetPublicNote(uint32 charid, const char *note);
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bool QueryWithLogging(std::string query, const char *errmsg);
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bool QueryWithLogging(std::string query, const char *errmsg);
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// void DBSetPublicNote(uint32 guild_id,char* charname, char* note);
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// void DBSetPublicNote(uint32 guild_id,char* charname, char* note);
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bool LocalDeleteGuild(uint32 guild_id);
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bool LocalDeleteGuild(uint32 guild_id);
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class RankInfo {
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class RankInfo
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public:
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{
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RankInfo();
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public:
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std::string name;
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RankInfo();
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bool permissions[_MaxGuildAction];
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std::string name;
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};
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bool permissions[_MaxGuildAction];
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class GuildInfo {
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};
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public:
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class GuildInfo
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GuildInfo();
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{
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std::string name;
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public:
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std::string motd;
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GuildInfo();
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std::string motd_setter;
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std::string name;
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std::string url;
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std::string motd;
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std::string channel;
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std::string motd_setter;
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std::string url;
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std::string channel;
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uint32 leader_char_id;
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uint32 leader_char_id;
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uint8 minstatus;
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uint8 minstatus;
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//tribute is not in here on purpose, since it is only valid in world!
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//tribute is not in here on purpose, since it is only valid in world!
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RankInfo ranks[GUILD_MAX_RANK+1];
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RankInfo ranks[GUILD_MAX_RANK + 1];
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};
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};
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std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
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std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
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void ClearGuilds(); //clears internal structure
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void ClearGuilds(); //clears internal structure
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Database *m_db; //we do not own this
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Database *m_db; //we do not own this
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bool _StoreGuildDB(uint32 guild_id);
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bool _StoreGuildDB(uint32 guild_id);
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GuildInfo *_CreateGuild(uint32 guild_id, const char *guild_name, uint32 account_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL);
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GuildInfo *_CreateGuild(uint32 guild_id, const char *guild_name, uint32 account_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL);
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uint32 _GetFreeGuildID();
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uint32 _GetFreeGuildID();
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};
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};
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