mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-24 05:18:40 +00:00
[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing. * Add ResetItemCooldown and port it over to perl * This flag needs to be set for updating shared item cooldowns * Properly set item recast for all item types, on corpses, on looting * SummonItem properly sets recast timers of summoned items * Rename variable to avoid confusion and change manifest to be more specific * Sanity check item_d * Recast -1 added as RECAST_TYPE_UNLINKED_ITEM ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset * change magic numbers * more magic numbers * More constants yay * Remove unneeded export DeleteItemRecastTimer * Remove duplicate message, this is handled by the client in this part of the code Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
+2
-1
@@ -369,7 +369,8 @@ public:
|
||||
void LoadPetInfo(Client *c);
|
||||
void SavePetInfo(Client *c);
|
||||
void RemoveTempFactions(Client *c);
|
||||
void UpdateItemRecastTimestamps(uint32 char_id, uint32 recast_type, uint32 timestamp);
|
||||
void UpdateItemRecast(uint32 char_id, uint32 recast_type, uint32 timestamp);
|
||||
void DeleteItemRecast(uint32 char_id, uint32 recast_type);
|
||||
|
||||
bool DeleteCharacterAAs(uint32 character_id);
|
||||
bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
|
||||
|
||||
Reference in New Issue
Block a user