[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)

* Testing.

* Add ResetItemCooldown and port it over to perl

* This flag needs to be set for updating shared item cooldowns

* Properly set item recast for all item types, on corpses, on looting

* SummonItem properly sets recast timers of summoned items

* Rename variable to avoid confusion and change manifest to be more specific

* Sanity check item_d

* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset

* change magic numbers

* more magic numbers

* More constants yay

* Remove unneeded export DeleteItemRecastTimer

* Remove duplicate message, this is handled by the client in this part of the code

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Natedog2012
2023-01-25 20:09:08 -06:00
committed by GitHub
parent e5dabe0afc
commit 1fe79f430c
18 changed files with 187 additions and 31 deletions
+42 -7
View File
@@ -6342,9 +6342,9 @@ void Client::SendSpellAnim(uint16 target_id, uint16 spell_id)
entity_list.QueueCloseClients(this, &app, false, RuleI(Range, SpellParticles));
}
void Client::SendItemRecastTimer(int32 recast_type, uint32 recast_delay)
void Client::SendItemRecastTimer(int32 recast_type, uint32 recast_delay, bool in_ignore_casting_requirement)
{
if (recast_type == -1) {
if (recast_type == RECAST_TYPE_UNLINKED_ITEM) {
return;
}
@@ -6357,6 +6357,7 @@ void Client::SendItemRecastTimer(int32 recast_type, uint32 recast_delay)
ItemRecastDelay_Struct *ird = (ItemRecastDelay_Struct *)outapp->pBuffer;
ird->recast_delay = recast_delay;
ird->recast_type = static_cast<uint32>(recast_type);
ird->ignore_casting_requirement = in_ignore_casting_requirement; //True allows reset of item cast timers
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -6369,10 +6370,12 @@ void Client::SetItemRecastTimer(int32 spell_id, uint32 inventory_slot)
int recast_delay = 0;
int recast_type = 0;
bool from_augment = false;
int item_casting = 0;
if (!item) {
return;
}
item_casting = item->GetItem()->ID;
//Check primary item.
if (item->GetItem()->RecastDelay > 0) {
@@ -6396,6 +6399,7 @@ void Client::SetItemRecastTimer(int32 spell_id, uint32 inventory_slot)
recast_delay = aug_i->GetItem()->RecastDelay;
recast_type = aug_i->GetItem()->RecastType;
from_augment = true;
item_casting = aug_i->GetItem()->ID;
break;
}
}
@@ -6409,14 +6413,21 @@ void Client::SetItemRecastTimer(int32 spell_id, uint32 inventory_slot)
recast_delay = std::max(recast_delay, 0);
if (recast_delay > 0) {
GetPTimers().Start((pTimerItemStart + recast_type), static_cast<uint32>(recast_delay));
if (recast_type != -1) {
database.UpdateItemRecastTimestamps(
if (recast_type != RECAST_TYPE_UNLINKED_ITEM) {
GetPTimers().Start((pTimerItemStart + recast_type), static_cast<uint32>(recast_delay));
database.UpdateItemRecast(
CharacterID(),
recast_type,
GetPTimers().Get(pTimerItemStart + recast_type)->GetReadyTimestamp()
);
} else if (recast_type == RECAST_TYPE_UNLINKED_ITEM) {
GetPTimers().Start((pTimerNegativeItemReuse * item_casting), static_cast<uint32>(recast_delay));
database.UpdateItemRecast(
CharacterID(),
item_casting,
GetPTimers().Get(pTimerNegativeItemReuse * item_casting)->GetReadyTimestamp()
);
}
if (!from_augment) {
@@ -6425,12 +6436,32 @@ void Client::SetItemRecastTimer(int32 spell_id, uint32 inventory_slot)
}
}
void Client::DeleteItemRecastTimer(uint32 item_id)
{
const auto* d = database.GetItem(item_id);
if (!d) {
return;
}
const auto recast_type = d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? d->RecastType : item_id;
const int timer_id = d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? (pTimerItemStart + recast_type) : (pTimerNegativeItemReuse * item_id);
database.DeleteItemRecast(CharacterID(), recast_type);
GetPTimers().Clear(&database, timer_id);
if (recast_type != RECAST_TYPE_UNLINKED_ITEM) {
SendItemRecastTimer(recast_type, 1, true);
}
}
bool Client::HasItemRecastTimer(int32 spell_id, uint32 inventory_slot)
{
EQ::ItemInstance *item = CastToClient()->GetInv().GetItem(inventory_slot);
int recast_delay = 0;
int recast_type = 0;
int item_id = 0;
bool from_augment = false;
if (!item) {
@@ -6445,6 +6476,7 @@ bool Client::HasItemRecastTimer(int32 spell_id, uint32 inventory_slot)
if (item->GetItem()->RecastDelay > 0) {
recast_type = item->GetItem()->RecastType;
recast_delay = item->GetItem()->RecastDelay;
item_id = item->GetItem()->ID;
}
//Check augmenent
else {
@@ -6463,6 +6495,7 @@ bool Client::HasItemRecastTimer(int32 spell_id, uint32 inventory_slot)
if (aug_i->GetItem() && aug_i->GetItem()->RecastDelay > 0) {
recast_delay = aug_i->GetItem()->RecastDelay;
recast_type = aug_i->GetItem()->RecastType;
item_id = aug_i->GetItem()->ID;
}
break;
}
@@ -6473,7 +6506,9 @@ bool Client::HasItemRecastTimer(int32 spell_id, uint32 inventory_slot)
return false;
}
//if time is not expired, then it exists and therefore we have a recast on this item.
if (!CastToClient()->GetPTimers().Expired(&database, (pTimerItemStart + recast_type), false)) {
if (recast_type != RECAST_TYPE_UNLINKED_ITEM && !CastToClient()->GetPTimers().Expired(&database, (pTimerItemStart + recast_type), false)) {
return true;
} else if (recast_type == RECAST_TYPE_UNLINKED_ITEM && !CastToClient()->GetPTimers().Expired(&database, (pTimerNegativeItemReuse * item_id), false)) {
return true;
}