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[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing. * Add ResetItemCooldown and port it over to perl * This flag needs to be set for updating shared item cooldowns * Properly set item recast for all item types, on corpses, on looting * SummonItem properly sets recast timers of summoned items * Rename variable to avoid confusion and change manifest to be more specific * Sanity check item_d * Recast -1 added as RECAST_TYPE_UNLINKED_ITEM ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset * change magic numbers * more magic numbers * More constants yay * Remove unneeded export DeleteItemRecastTimer * Remove duplicate message, this is handled by the client in this part of the code Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -2872,6 +2872,11 @@ void Perl_Client_CampAllBots(Client* self, uint8 class_id)
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self->CampAllBots(class_id);
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}
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void Perl_Client_ResetItemCooldown(Client* self, uint32 item_id)
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{
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self->ResetItemCooldown(item_id);
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}
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void perl_register_client()
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{
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perl::interpreter perl(PERL_GET_THX);
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@@ -3231,6 +3236,7 @@ void perl_register_client()
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package.add("ResetCastbarCooldownBySlot", &Perl_Client_ResetCastbarCooldownBySlot);
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package.add("ResetCastbarCooldownBySpellID", &Perl_Client_ResetCastbarCooldownBySpellID);
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package.add("ResetDisciplineTimer", &Perl_Client_ResetDisciplineTimer);
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package.add("ResetItemCooldown", &Perl_Client_ResetItemCooldown);
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package.add("ResetTrade", &Perl_Client_ResetTrade);
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package.add("Save", &Perl_Client_Save);
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package.add("SaveBackup", &Perl_Client_SaveBackup);
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