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[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing. * Add ResetItemCooldown and port it over to perl * This flag needs to be set for updating shared item cooldowns * Properly set item recast for all item types, on corpses, on looting * SummonItem properly sets recast timers of summoned items * Rename variable to avoid confusion and change manifest to be more specific * Sanity check item_d * Recast -1 added as RECAST_TYPE_UNLINKED_ITEM ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset * change magic numbers * more magic numbers * More constants yay * Remove unneeded export DeleteItemRecastTimer * Remove duplicate message, this is handled by the client in this part of the code Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -462,6 +462,7 @@ public:
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bool CanEnterZone(std::string zone_short_name);
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bool CanEnterZone(std::string zone_short_name, int16 instance_version);
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void SendPath(Lua_Mob target);
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void ResetItemCooldown(uint32 item_id);
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void ApplySpell(int spell_id);
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void ApplySpell(int spell_id, int duration);
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