[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)

* Testing.

* Add ResetItemCooldown and port it over to perl

* This flag needs to be set for updating shared item cooldowns

* Properly set item recast for all item types, on corpses, on looting

* SummonItem properly sets recast timers of summoned items

* Rename variable to avoid confusion and change manifest to be more specific

* Sanity check item_d

* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset

* change magic numbers

* more magic numbers

* More constants yay

* Remove unneeded export DeleteItemRecastTimer

* Remove duplicate message, this is handled by the client in this part of the code

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Natedog2012
2023-01-25 20:09:08 -06:00
committed by GitHub
parent e5dabe0afc
commit 1fe79f430c
18 changed files with 187 additions and 31 deletions
+1
View File
@@ -462,6 +462,7 @@ public:
bool CanEnterZone(std::string zone_short_name);
bool CanEnterZone(std::string zone_short_name, int16 instance_version);
void SendPath(Lua_Mob target);
void ResetItemCooldown(uint32 item_id);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);