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[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing. * Add ResetItemCooldown and port it over to perl * This flag needs to be set for updating shared item cooldowns * Properly set item recast for all item types, on corpses, on looting * SummonItem properly sets recast timers of summoned items * Rename variable to avoid confusion and change manifest to be more specific * Sanity check item_d * Recast -1 added as RECAST_TYPE_UNLINKED_ITEM ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset * change magic numbers * more magic numbers * More constants yay * Remove unneeded export DeleteItemRecastTimer * Remove duplicate message, this is handled by the client in this part of the code Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -3014,6 +3014,12 @@ void Lua_Client::CampAllBots(uint8 class_id)
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self->CampAllBots(class_id);
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}
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void Lua_Client::ResetItemCooldown(uint32 item_id)
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{
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Lua_Safe_Call_Void();
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self->ResetItemCooldown(item_id);
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}
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luabind::scope lua_register_client() {
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return luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>())
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@@ -3373,6 +3379,7 @@ luabind::scope lua_register_client() {
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.def("ResetCastbarCooldownBySlot", (void(Lua_Client::*)(int))&Lua_Client::ResetCastbarCooldownBySlot)
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.def("ResetCastbarCooldownBySpellID", (void(Lua_Client::*)(uint32))&Lua_Client::ResetCastbarCooldownBySpellID)
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.def("ResetDisciplineTimer", (void(Lua_Client::*)(uint32))&Lua_Client::ResetDisciplineTimer)
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.def("ResetItemCooldown", (void(Lua_Client::*)(uint32))&Lua_Client::ResetItemCooldown)
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.def("ResetTrade", (void(Lua_Client::*)(void))&Lua_Client::ResetTrade)
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.def("RewardFaction", (void(Lua_Client::*)(int,int))&Lua_Client::RewardFaction)
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.def("Save", (void(Lua_Client::*)(int))&Lua_Client::Save)
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