[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)

* Testing.

* Add ResetItemCooldown and port it over to perl

* This flag needs to be set for updating shared item cooldowns

* Properly set item recast for all item types, on corpses, on looting

* SummonItem properly sets recast timers of summoned items

* Rename variable to avoid confusion and change manifest to be more specific

* Sanity check item_d

* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset

* change magic numbers

* more magic numbers

* More constants yay

* Remove unneeded export DeleteItemRecastTimer

* Remove duplicate message, this is handled by the client in this part of the code

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Natedog2012
2023-01-25 20:09:08 -06:00
committed by GitHub
parent e5dabe0afc
commit 1fe79f430c
18 changed files with 187 additions and 31 deletions
+6 -2
View File
@@ -721,10 +721,14 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
inst->SetCharges(charges);
if (item->RecastDelay) {
if (timestamps.count(item->RecastType))
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->RecastType)) {
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
else
} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
inst->SetRecastTimestamp(timestamps.at(item->ID));
}
else {
inst->SetRecastTimestamp(0);
}
}
if (item->IsClassCommon()) {