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[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing. * Add ResetItemCooldown and port it over to perl * This flag needs to be set for updating shared item cooldowns * Properly set item recast for all item types, on corpses, on looting * SummonItem properly sets recast timers of summoned items * Rename variable to avoid confusion and change manifest to be more specific * Sanity check item_d * Recast -1 added as RECAST_TYPE_UNLINKED_ITEM ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset * change magic numbers * more magic numbers * More constants yay * Remove unneeded export DeleteItemRecastTimer * Remove duplicate message, this is handled by the client in this part of the code Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -4545,7 +4545,7 @@ struct ItemVerifyReply_Struct {
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struct ItemRecastDelay_Struct {
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/*000*/ uint32 recast_delay; // in seconds
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/*004*/ uint32 recast_type;
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/*008*/ uint32 unknown008;
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/*008*/ bool ignore_casting_requirement; //Ignores recast times allows items to be reset?
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/*012*/
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};
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