More logging [skip ci]

This commit is contained in:
Akkadius 2019-09-07 00:05:00 -05:00
parent b97696a8c0
commit 1f928cd161

View File

@ -68,7 +68,15 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
uint32 id = database.GetAccountIDFromLSID("eqemu", utwr->lsaccountid);
int16 status = database.CheckStatus(id);
LogDebug("[ProcessUsertoWorldReqLeg] id [{}] status [{}] account_id [{}]", id, status, utwr->lsaccountid);
LogDebug(
"[ProcessUsertoWorldReqLeg] id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}]",
id,
status,
utwr->lsaccountid,
utwr->worldid,
utwr->FromID,
utwr->ToID
);
ServerPacket outpack;
outpack.opcode = ServerOP_UsertoWorldResp;
@ -82,9 +90,9 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
utwrs->worldid = utwr->worldid;
utwrs->response = UserToWorldStatusSuccess;
if (Config->Locked == true)
{
if (Config->Locked) {
if (status < 100) {
LogDebug("[ProcessUsertoWorldReqLeg] Server locked and status is not high enough for account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusWorldUnavail;
SendPacket(&outpack);
return;
@ -92,19 +100,22 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
}
int32 x = Config->MaxClients;
if ((int32)numplayers >= x && x != -1 && x != 255 && status < 80) {
if ((int32) numplayers >= x && x != -1 && x != 255 && status < 80) {
LogDebug("[ProcessUsertoWorldReqLeg] World at capacity account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusWorldAtCapacity;
SendPacket(&outpack);
return;
}
if (status == -1) {
LogDebug("[ProcessUsertoWorldReqLeg] User suspended account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusSuspended;
SendPacket(&outpack);
return;
}
if (status == -2) {
LogDebug("[ProcessUsertoWorldReqLeg] User banned account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusBanned;
SendPacket(&outpack);
return;
@ -112,6 +123,7 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
if (RuleB(World, EnforceCharacterLimitAtLogin)) {
if (client_list.IsAccountInGame(utwr->lsaccountid)) {
LogDebug("[ProcessUsertoWorldReqLeg] User already online account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusAlreadyOnline;
SendPacket(&outpack);
return;