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Fix some NPC and Corpse falling through the ground issues
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@@ -1067,6 +1067,8 @@ public:
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int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
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int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
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float last_z;
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// Bots HealRotation methods
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#ifdef BOTS
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bool IsHealRotationTarget() { return (m_target_of_heal_rotation.use_count() && m_target_of_heal_rotation.get()); }
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