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Fix some NPC and Corpse falling through the ground issues
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+3
-1
@@ -113,7 +113,7 @@ Mob::Mob(const char* in_name,
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tmHidden(-1),
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mitigation_ac(0),
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m_specialattacks(eSpecialAttacks::None),
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fix_z_timer(1000),
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fix_z_timer(300),
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fix_z_timer_engaged(100)
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{
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targeted = 0;
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@@ -121,6 +121,8 @@ Mob::Mob(const char* in_name,
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tar_vector=0;
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currently_fleeing = false;
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last_z = 0;
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AI_Init();
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SetMoving(false);
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moved=false;
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