Fix some NPC and Corpse falling through the ground issues

This commit is contained in:
Akkadius
2017-07-01 03:07:45 -05:00
parent 21ef83bcbe
commit 1f39a0cb3e
6 changed files with 43 additions and 6 deletions
+1
View File
@@ -275,6 +275,7 @@ RULE_BOOL(Map, FixPathingZAtWaypoints, false) //alternative to `WhenLoading`, ac
RULE_BOOL(Map, FixPathingZWhenMoving, false) //very CPU intensive, but helps hopping with widely spaced waypoints.
RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well.
RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)
RULE_REAL(Map, FixPathingZMaxDeltaMoving, 20) //at runtime while pathing: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaWaypoint, 20) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.