Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.

This commit is contained in:
KayenEQ
2014-09-22 19:42:59 -04:00
parent c160b8716f
commit 1f155690d8
4 changed files with 10 additions and 23 deletions
-1
View File
@@ -3648,7 +3648,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
}
TrySpellTrigger(spelltar, spell_id);
TryApplyEffect(spelltar, spell_id);
if (IsValidSpell(spells[spell_id].RecourseLink))
SpellFinished(spells[spell_id].RecourseLink, this, 10, 0, -1, spells[spells[spell_id].RecourseLink].ResistDiff);