Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.

This commit is contained in:
KayenEQ
2014-09-22 19:42:59 -04:00
parent c160b8716f
commit 1f155690d8
4 changed files with 10 additions and 23 deletions
-1
View File
@@ -580,7 +580,6 @@ public:
void TryTriggerOnCast(uint32 spell_id, bool aa_trigger);
void TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger);
void TrySpellTrigger(Mob *target, uint32 spell_id);
void TryApplyEffect(Mob *target, uint32 spell_id);
void TryTriggerOnValueAmount(bool IsHP = false, bool IsMana = false, bool IsEndur = false, bool IsPet = false);
void TryTwincast(Mob *caster, Mob *target, uint32 spell_id);
void TrySympatheticProc(Mob *target, uint32 spell_id);