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Changes to how valid light sources are critiqued
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@@ -262,9 +262,10 @@ bool Client::Process() {
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}
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if(light_update_timer.Check()) {
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UpdateEquipLightValue();
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if(UpdateActiveLightValue()) {
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SendAppearancePacket(AT_Light, GetActiveLightValue());
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UpdateEquipmentLight();
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if(UpdateActiveLight()) {
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SendAppearancePacket(AT_Light, GetActiveLightType());
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}
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}
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