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Changes to how valid light sources are critiqued
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+3
-6
@@ -308,9 +308,6 @@ Client::Client(EQStreamInterface* ieqs)
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interrogateinv_flag = false;
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active_light = innate_light;
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spell_light = equip_light = NOT_USED;
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AI_Init();
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}
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@@ -1869,9 +1866,9 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.runspeed = (gmspeed == 0) ? runspeed : 3.125f;
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ns->spawn.showhelm = m_pp.showhelm ? 1 : 0;
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UpdateEquipLightValue();
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UpdateActiveLightValue();
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ns->spawn.light = active_light;
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UpdateEquipmentLight();
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UpdateActiveLight();
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ns->spawn.light = m_Light.Type.Active;
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}
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bool Client::GMHideMe(Client* client) {
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