Changes to how valid light sources are critiqued

This commit is contained in:
Uleat
2015-02-26 18:46:12 -05:00
parent e47f9d95b0
commit 1f0b86a0d5
20 changed files with 357 additions and 159 deletions
+1 -1
View File
@@ -332,7 +332,7 @@ public:
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const Item_Struct* item);
uint32 GetEquipmentColor(uint8 material_slot) const;
virtual void UpdateEquipLightValue() { equip_light = m_inv.FindHighestLightValue(); }
virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment); }
// Static Class Methods
static void SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage);