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Merge pull request #910 from EQEmu/bot_ai_rework
Updated Bot AI to make use of neglected commands/features
This commit is contained in:
commit
1f04938535
@ -2693,18 +2693,22 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
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#ifdef BOTS
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#ifdef BOTS
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// if other is a bot, add the bots client to the hate list
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// if other is a bot, add the bots client to the hate list
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while (other->IsBot()) {
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while (other->IsBot()) {
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auto other_ = other->CastToBot();
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auto other_ = other->CastToBot();
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if (!other_ || !other_->GetBotOwner())
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if (!other_ || !other_->GetBotOwner()) {
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break;
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break;
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}
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auto owner_ = other_->GetBotOwner()->CastToClient();
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auto owner_ = other_->GetBotOwner()->CastToClient();
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if (!owner_ || owner_->IsDead() || !owner_->InZone()) // added isdead and inzone checks to avoid issues in AddAutoXTarget(...) below
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if (!owner_ || owner_->IsDead() || !owner_->InZone()) { // added isdead and inzone checks to avoid issues in AddAutoXTarget(...) below
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break;
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break;
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}
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if (owner_->GetFeigned()) {
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if (owner_->GetFeigned()) {
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AddFeignMemory(owner_);
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AddFeignMemory(owner_);
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}
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}
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else if (!hate_list.IsEntOnHateList(owner_)) {
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else if (!hate_list.IsEntOnHateList(owner_)) {
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hate_list.AddEntToHateList(owner_, 0, 0, false, true);
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hate_list.AddEntToHateList(owner_, 0, 0, false, true);
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owner_->AddAutoXTarget(this); // this was being called on dead/out-of-zone clients
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owner_->AddAutoXTarget(this); // this was being called on dead/out-of-zone clients
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}
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}
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1392
zone/bot.cpp
1392
zone/bot.cpp
File diff suppressed because it is too large
Load Diff
59
zone/bot.h
59
zone/bot.h
@ -37,21 +37,24 @@
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#include <sstream>
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#include <sstream>
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#define BOT_FOLLOW_DISTANCE_DEFAULT 184 // as DSq value (~13.565 units)
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constexpr float BOT_FOLLOW_DISTANCE_DEFAULT = 184.0f; // as DSq value (~13.565 units)
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#define BOT_FOLLOW_DISTANCE_DEFAULT_MAX 2500 // as DSq value (50 units)
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constexpr float BOT_FOLLOW_DISTANCE_DEFAULT_MAX = 2500.0f; // as DSq value (50 units)
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#define BOT_FOLLOW_DISTANCE_WALK 1000 // as DSq value (~31.623 units)
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constexpr float BOT_FOLLOW_DISTANCE_WALK = 1000.0f; // as DSq value (~31.623 units)
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#define BOT_LEASH_DISTANCE 250000 // as DSq value (500 units)
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constexpr float BOT_LEASH_DISTANCE = 250000.0f; // as DSq value (500 units)
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#define BOT_KEEP_ALIVE_INTERVAL 5000 // 5 seconds
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constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
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//constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MIN = 5000; // 5 seconds
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//constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MAX = 20000; // 20 seconds
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extern WorldServer worldserver;
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extern WorldServer worldserver;
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const int BotAISpellRange = 100; // TODO: Write a method that calcs what the bot's spell range is based on spell, equipment, AA, whatever and replace this
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constexpr int BotAISpellRange = 100; // TODO: Write a method that calcs what the bot's spell range is based on spell, equipment, AA, whatever and replace this
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const int MaxSpellTimer = 15;
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constexpr int MaxSpellTimer = 15;
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const int MaxDisciplineTimer = 10;
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constexpr int MaxDisciplineTimer = 10;
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const int DisciplineReuseStart = MaxSpellTimer + 1;
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constexpr int DisciplineReuseStart = MaxSpellTimer + 1;
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const int MaxTimer = MaxSpellTimer + MaxDisciplineTimer;
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constexpr int MaxTimer = MaxSpellTimer + MaxDisciplineTimer;
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@ -260,10 +263,24 @@ public:
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void Stand();
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void Stand();
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bool IsSitting();
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bool IsSitting();
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bool IsStanding();
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bool IsStanding();
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virtual int GetWalkspeed() const { return (int)((float)_GetWalkSpeed() * 1.785714f); } // 1.25 / 0.7 = 1.7857142857142857142857142857143
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virtual int GetWalkspeed() const { return (int)((float)_GetWalkSpeed() * 1.785714285f); } // 1.25 / 0.7 = 1.7857142857142857142857142857143
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virtual int GetRunspeed() const { return (int)((float)_GetRunSpeed() * 1.785714f); }
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virtual int GetRunspeed() const { return (int)((float)_GetRunSpeed() * 1.785714285f); }
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virtual void WalkTo(float x, float y, float z);
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virtual void WalkTo(float x, float y, float z);
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virtual void RunTo(float x, float y, float z);
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virtual void RunTo(float x, float y, float z);
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virtual void StopMoving();
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virtual void StopMoving(float new_heading);
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//bool GetCombatJitterFlag() { return m_combat_jitter_flag; }
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bool GetGuardFlag() { return m_guard_flag; }
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void SetGuardFlag(bool flag = true) { m_guard_flag = flag; }
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bool GetHoldFlag() { return m_hold_flag; }
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void SetHoldFlag(bool flag = true) { m_hold_flag = flag; }
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bool GetAttackFlag() { return m_attack_flag; }
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void SetAttackFlag(bool flag = true) { m_attack_flag = flag; }
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bool GetAttackingFlag() { return m_attacking_flag; }
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bool GetPullFlag() { return m_pull_flag; }
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void SetPullFlag(bool flag = true) { m_pull_flag = flag; }
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bool GetPullingFlag() { return m_pulling_flag; }
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bool GetReturningFlag() { return m_returning_flag; }
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bool UseDiscipline(uint32 spell_id, uint32 target);
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bool UseDiscipline(uint32 spell_id, uint32 target);
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uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
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uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
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bool GetNeedsCured(Mob *tar);
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bool GetNeedsCured(Mob *tar);
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@ -338,6 +355,7 @@ public:
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uint8 GetStopMeleeLevel() { return _stopMeleeLevel; }
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uint8 GetStopMeleeLevel() { return _stopMeleeLevel; }
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void SetStopMeleeLevel(uint8 level);
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void SetStopMeleeLevel(uint8 level);
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void SetGuardMode();
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void SetGuardMode();
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void SetHoldMode();
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// Mob AI Virtual Override Methods
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// Mob AI Virtual Override Methods
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virtual void AI_Process();
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virtual void AI_Process();
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@ -674,7 +692,18 @@ private:
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int32 end_regen;
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int32 end_regen;
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uint32 timers[MaxTimer];
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uint32 timers[MaxTimer];
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Timer evade_timer; // can be moved to pTimers at some point
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Timer m_evade_timer; // can be moved to pTimers at some point
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Timer m_alt_combat_hate_timer;
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//Timer m_combat_jitter_timer;
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//bool m_combat_jitter_flag;
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bool m_guard_flag;
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bool m_hold_flag;
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bool m_attack_flag;
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bool m_attacking_flag;
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bool m_pull_flag;
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bool m_pulling_flag;
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bool m_returning_flag;
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eStandingPetOrder m_previous_pet_order;
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BotCastingRoles m_CastingRoles;
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BotCastingRoles m_CastingRoles;
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@ -716,6 +745,10 @@ private:
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int32 GenerateBaseManaPoints();
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int32 GenerateBaseManaPoints();
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void GenerateSpecialAttacks();
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void GenerateSpecialAttacks();
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void SetBotID(uint32 botID);
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void SetBotID(uint32 botID);
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//void SetCombatJitterFlag(bool flag = true) { m_combat_jitter_flag = flag; }
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void SetAttackingFlag(bool flag = true) { m_attacking_flag = flag; }
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void SetPullingFlag(bool flag = true) { m_pulling_flag = flag; }
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void SetReturningFlag(bool flag = true) { m_returning_flag = flag; }
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// Private "Inventory" Methods
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// Private "Inventory" Methods
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void GetBotItems(EQEmu::InventoryProfile &inv, std::string* errorMessage);
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void GetBotItems(EQEmu::InventoryProfile &inv, std::string* errorMessage);
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@ -71,6 +71,8 @@
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#include "water_map.h"
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#include "water_map.h"
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#include "worldserver.h"
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#include "worldserver.h"
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#include <fmt/format.h>
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extern QueryServ* QServ;
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extern QueryServ* QServ;
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extern WorldServer worldserver;
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extern WorldServer worldserver;
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extern TaskManager *taskmanager;
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extern TaskManager *taskmanager;
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@ -1391,7 +1393,7 @@ int bot_command_init(void)
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bot_command_add("healrotationstart", "Starts a heal rotation", 0, bot_subcommand_heal_rotation_start) ||
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bot_command_add("healrotationstart", "Starts a heal rotation", 0, bot_subcommand_heal_rotation_start) ||
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bot_command_add("healrotationstop", "Stops a heal rotation", 0, bot_subcommand_heal_rotation_stop) ||
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bot_command_add("healrotationstop", "Stops a heal rotation", 0, bot_subcommand_heal_rotation_stop) ||
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bot_command_add("help", "List available commands and their description - specify partial command as argument to search", 0, bot_command_help) ||
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bot_command_add("help", "List available commands and their description - specify partial command as argument to search", 0, bot_command_help) ||
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bot_command_add("hold", "Suspends a bot's AI processing until released", 0, bot_command_hold) ||
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bot_command_add("hold", "Prevents a bot from attacking until released", 0, bot_command_hold) ||
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bot_command_add("identify", "Orders a bot to cast an item identification spell", 0, bot_command_identify) ||
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bot_command_add("identify", "Orders a bot to cast an item identification spell", 0, bot_command_identify) ||
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bot_command_add("inventory", "Lists the available bot inventory [subcommands]", 0, bot_command_inventory) ||
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bot_command_add("inventory", "Lists the available bot inventory [subcommands]", 0, bot_command_inventory) ||
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bot_command_add("inventorygive", "Gives the item on your cursor to a bot", 0, bot_subcommand_inventory_give) ||
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bot_command_add("inventorygive", "Gives the item on your cursor to a bot", 0, bot_subcommand_inventory_give) ||
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@ -1418,6 +1420,7 @@ int bot_command_init(void)
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bot_command_add("sendhome", "Orders a bot to open a magical doorway home", 0, bot_command_send_home) ||
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bot_command_add("sendhome", "Orders a bot to open a magical doorway home", 0, bot_command_send_home) ||
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bot_command_add("size", "Orders a bot to change a player's size", 0, bot_command_size) ||
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bot_command_add("size", "Orders a bot to change a player's size", 0, bot_command_size) ||
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bot_command_add("summoncorpse", "Orders a bot to summon a corpse to its feet", 0, bot_command_summon_corpse) ||
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bot_command_add("summoncorpse", "Orders a bot to summon a corpse to its feet", 0, bot_command_summon_corpse) ||
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bot_command_add("suspend", "Suspends a bot's AI processing until released", 0, bot_command_suspend) ||
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bot_command_add("taunt", "Toggles taunt use by a bot", 0, bot_command_taunt) ||
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bot_command_add("taunt", "Toggles taunt use by a bot", 0, bot_command_taunt) ||
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bot_command_add("track", "Orders a capable bot to track enemies", 0, bot_command_track) ||
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bot_command_add("track", "Orders a capable bot to track enemies", 0, bot_command_track) ||
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bot_command_add("waterbreathing", "Orders a bot to cast a water breathing spell", 0, bot_command_water_breathing)
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bot_command_add("waterbreathing", "Orders a bot to cast a water breathing spell", 0, bot_command_water_breathing)
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@ -2577,38 +2580,55 @@ void bot_command_aggressive(Client *c, const Seperator *sep)
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void bot_command_attack(Client *c, const Seperator *sep)
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void bot_command_attack(Client *c, const Seperator *sep)
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{
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{
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if (helper_command_alias_fail(c, "bot_command_attack", sep->arg[0], "attack"))
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if (helper_command_alias_fail(c, "bot_command_attack", sep->arg[0], "attack")) {
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return;
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(m_usage, "usage: <enemy_target> %s [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
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c->Message(m_usage, "usage: <enemy_target> %s [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | default: spawned] ([actionable_name])", sep->arg[0]);
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return;
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return;
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}
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}
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const int ab_mask = ActionableBots::ABM_Type2;
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const int ab_mask = ActionableBots::ABM_Type2;
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Mob* target_mob = ActionableTarget::AsSingle_ByAttackable(c);
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Mob* target_mob = ActionableTarget::AsSingle_ByAttackable(c);
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if (!target_mob) {
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if (!target_mob) {
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c->Message(m_fail, "You must <target> an enemy to use this command");
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c->Message(m_fail, "You must <target> an enemy to use this command");
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return;
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return;
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}
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}
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std::string ab_arg(sep->arg[1]);
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if (ab_arg.empty()) {
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ab_arg = "spawned";
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}
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std::list<Bot*> sbl;
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std::list<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None)
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if (ActionableBots::PopulateSBL(c, ab_arg.c_str(), sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None) {
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return;
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return;
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}
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size_t attacker_count = 0;
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Bot *first_attacker = nullptr;
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sbl.remove(nullptr);
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sbl.remove(nullptr);
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for (auto bot_iter : sbl) {
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for (auto bot_iter : sbl) {
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bot_iter->WipeHateList();
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bot_iter->AddToHateList(target_mob, 1);
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if (!bot_iter->GetPet())
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continue;
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bot_iter->GetPet()->WipeHateList();
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if (bot_iter->GetAppearance() != eaDead && bot_iter->GetBotStance() != EQEmu::constants::stancePassive) {
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bot_iter->GetPet()->AddToHateList(target_mob, 1);
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if (!first_attacker) {
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first_attacker = bot_iter;
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}
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++attacker_count;
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bot_iter->SetAttackFlag();
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}
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}
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if (attacker_count == 1 && first_attacker) {
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Bot::BotGroupSay(first_attacker, "Attacking %s!", target_mob->GetCleanName());
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}
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else {
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c->Message(m_action, "%i of your bots are attacking %s!", sbl.size(), target_mob->GetCleanName());
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}
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}
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if (sbl.size() == 1)
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Bot::BotGroupSay(sbl.front(), "Attacking %s", target_mob->GetCleanName());
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else
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c->Message(m_action, "%i of your bots are attacking %s", sbl.size(), target_mob->GetCleanName());
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}
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}
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void bot_command_bind_affinity(Client *c, const Seperator *sep)
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void bot_command_bind_affinity(Client *c, const Seperator *sep)
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@ -3098,26 +3118,50 @@ void bot_command_follow(Client *c, const Seperator *sep)
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void bot_command_guard(Client *c, const Seperator *sep)
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void bot_command_guard(Client *c, const Seperator *sep)
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{
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{
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if (helper_command_alias_fail(c, "bot_command_guard", sep->arg[0], "guard"))
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if (helper_command_alias_fail(c, "bot_command_guard", sep->arg[0], "guard")) {
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return;
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(m_usage, "usage: %s [actionable: target | byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
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c->Message(m_usage, "usage: %s ([option: clear]) [actionable: target | byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
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return;
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return;
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}
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}
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const int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_Type2);
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const int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_Type2);
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bool clear = false;
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int ab_arg = 1;
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int name_arg = 2;
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std::string clear_arg = sep->arg[1];
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if (!clear_arg.compare("clear")) {
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clear = true;
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ab_arg = 2;
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name_arg = 3;
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}
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std::list<Bot*> sbl;
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std::list<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None)
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if (ActionableBots::PopulateSBL(c, sep->arg[ab_arg], sbl, ab_mask, sep->arg[name_arg]) == ActionableBots::ABT_None) {
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return;
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return;
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}
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sbl.remove(nullptr);
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sbl.remove(nullptr);
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for (auto bot_iter : sbl) {
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for (auto bot_iter : sbl) {
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bot_iter->SetGuardMode();
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if (clear) {
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bot_iter->SetGuardFlag(false);
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}
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else {
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bot_iter->SetGuardMode();
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}
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}
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if (sbl.size() == 1) {
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Bot::BotGroupSay(sbl.front(), "%suarding this position.", (clear ? "No longer g" : "G"));
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}
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else {
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c->Message(m_action, "%i of your bots are %sguarding their positions.", sbl.size(), (clear ? "no longer " : ""));
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}
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}
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if (sbl.size() == 1)
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|
||||||
Bot::BotGroupSay(sbl.front(), "Guarding this position");
|
|
||||||
else
|
|
||||||
c->Message(m_action, "%i of your bots are guarding their positions", sbl.size());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void bot_command_heal_rotation(Client *c, const Seperator *sep)
|
void bot_command_heal_rotation(Client *c, const Seperator *sep)
|
||||||
@ -3199,23 +3243,50 @@ void bot_command_help(Client *c, const Seperator *sep)
|
|||||||
|
|
||||||
void bot_command_hold(Client *c, const Seperator *sep)
|
void bot_command_hold(Client *c, const Seperator *sep)
|
||||||
{
|
{
|
||||||
if (helper_command_alias_fail(c, "bot_command_hold", sep->arg[0], "hold"))
|
if (helper_command_alias_fail(c, "bot_command_hold", sep->arg[0], "hold")) {
|
||||||
return;
|
|
||||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
|
||||||
c->Message(m_usage, "usage: %s ([actionable: <any>] ([actionable_name]))", sep->arg[0]);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const int ab_mask = ActionableBots::ABM_NoFilter;
|
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||||
|
|
||||||
|
c->Message(m_usage, "usage: %s ([option: clear]) [actionable: target | byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_Type2);
|
||||||
|
|
||||||
|
bool clear = false;
|
||||||
|
int ab_arg = 1;
|
||||||
|
int name_arg = 2;
|
||||||
|
|
||||||
|
std::string clear_arg = sep->arg[1];
|
||||||
|
if (!clear_arg.compare("clear")) {
|
||||||
|
|
||||||
|
clear = true;
|
||||||
|
ab_arg = 2;
|
||||||
|
name_arg = 3;
|
||||||
|
}
|
||||||
|
|
||||||
std::list<Bot*> sbl;
|
std::list<Bot*> sbl;
|
||||||
if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None)
|
if (ActionableBots::PopulateSBL(c, sep->arg[ab_arg], sbl, ab_mask, sep->arg[name_arg]) == ActionableBots::ABT_None) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
sbl.remove(nullptr);
|
sbl.remove(nullptr);
|
||||||
for (auto bot_iter : sbl)
|
for (auto bot_iter : sbl) {
|
||||||
bot_iter->SetPauseAI(true);
|
|
||||||
|
if (clear) {
|
||||||
c->Message(m_action, "%i of your bots %s suspended", sbl.size(), ((sbl.size() != 1) ? ("are") : ("is")));
|
bot_iter->SetHoldFlag(false);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
bot_iter->SetHoldMode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sbl.size() == 1) {
|
||||||
|
Bot::BotGroupSay(sbl.front(), "%solding my attacks.", (clear ? "No longer h" : "H"));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
c->Message(m_action, "%i of your bots are %sholding their attacks.", sbl.size(), (clear ? "no longer " : ""));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void bot_command_identify(Client *c, const Seperator *sep)
|
void bot_command_identify(Client *c, const Seperator *sep)
|
||||||
@ -3505,70 +3576,70 @@ void bot_command_owner_option(Client *c, const Seperator *sep)
|
|||||||
{
|
{
|
||||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||||
|
|
||||||
c->Message(m_usage, "usage: %s [option] [argument | null]", sep->arg[0]);
|
c->Message(m_usage, "usage: %s [option] [argument]", sep->arg[0]);
|
||||||
|
|
||||||
std::string window_title = "Bot Owner Options";
|
std::string window_title = "Bot Owner Options";
|
||||||
std::string window_text =
|
std::string window_text =
|
||||||
"<table>"
|
"<table>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td><c \"#FFFFFF\">Option</td>"
|
"<td><c \"#FFFFFF\">Option<br>------</td>"
|
||||||
"<td>Argument</td>"
|
"<td><c \"#00FF00\">Argument<br>-------</td>"
|
||||||
"<td>Notes</td>"
|
"<td><c \"#AAAAAA\">Notes<br>-----</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td><c \"#FFFFFF\">deathmarquee</td>"
|
"<td><c \"#CCCCCC\">deathmarquee</td>"
|
||||||
"<td><c \"#00FF00\">enable</td>"
|
"<td><c \"#00CC00\">enable <c \"#CCCCCC\">| <c \"#00CC00\">disable</td>"
|
||||||
"<td></td>"
|
"<td><c \"#888888\">marquee message on death</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td></td>"
|
"<td></td>"
|
||||||
"<td><c \"#00FF00\">disable</td>"
|
"<td><c \"#00CCCC\">null</td>"
|
||||||
"<td></td>"
|
"<td><c \"#888888\">(toggles)</td>"
|
||||||
|
"</tr>"
|
||||||
|
"<tr>"
|
||||||
|
"<td><c \"#CCCCCC\">statsupdate</td>"
|
||||||
|
"<td><c \"#00CC00\">enable <c \"#CCCCCC\">| <c \"#00CC00\">disable</td>"
|
||||||
|
"<td><c \"#888888\">report stats on update</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td></td>"
|
"<td></td>"
|
||||||
"<td><c \"#00FFFF\">null</td>"
|
"<td><c \"#00CCCC\">null</td>"
|
||||||
"<td><c \"#AAAAAA\">(toggles)</td>"
|
"<td><c \"#888888\">(toggles)</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td><c \"#FFFFFF\">statsupdate</td>"
|
"<td><c \"#CCCCCC\">spawnmessage</td>"
|
||||||
"<td><c \"#00FF00\">enable</td>"
|
"<td><c \"#00CC00\">say <c \"#CCCCCC\">| <c \"#00CC00\">tell <c \"#CCCCCC\">| <c \"#00CC00\">silent</td>"
|
||||||
"<td></td>"
|
"<td><c \"#888888\">spawn message into channel</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td></td>"
|
"<td></td>"
|
||||||
"<td><c \"#00FF00\">disable</td>"
|
"<td><c \"#00CC00\">class <c \"#CCCCCC\">| <c \"#00CC00\">default</td>"
|
||||||
"<td></td>"
|
"<td><c \"#888888\">spawn with class-based message</td>"
|
||||||
|
"</tr>"
|
||||||
|
"<tr>"
|
||||||
|
"<td><c \"#CCCCCC\">altcombat</td>"
|
||||||
|
"<td><c \"#00CC00\">enable <c \"#CCCCCC\">| <c \"#00CC00\">disable</td>"
|
||||||
|
"<td><c \"#888888\">use alternate ai combat behavior</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td></td>"
|
"<td></td>"
|
||||||
"<td><c \"#00FFFF\">null</td>"
|
"<td><c \"#00CCCC\">null</td>"
|
||||||
"<td><c \"#AAAAAA\">(toggles)</td>"
|
"<td><c \"#888888\">(toggles)</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td><c \"#FFFFFF\">spawnmessage</td>"
|
"<td><c \"#CCCCCC\">autodefend</td>"
|
||||||
"<td><c \"#00FF00\">say</td>"
|
"<td><c \"#00CC00\">enable <c \"#CCCCCC\">| <c \"#00CC00\">disable</td>"
|
||||||
"<td></td>"
|
"<td><c \"#888888\">bots defend owner when aggroed</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
"<td></td>"
|
"<td></td>"
|
||||||
"<td><c \"#00FF00\">tell</td>"
|
"<td><c \"#00CCCC\">null</td>"
|
||||||
"<td></td>"
|
"<td><c \"#888888\">(toggles)</td>"
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"<tr>"
|
"<tr>"
|
||||||
|
"<td><c \"#CCCCCC\">current</td>"
|
||||||
"<td></td>"
|
"<td></td>"
|
||||||
"<td><c \"#00FF00\">silent</td>"
|
"<td><c \"#888888\">show current settings</td>"
|
||||||
"<td></td>"
|
|
||||||
"</tr>"
|
|
||||||
"<tr>"
|
|
||||||
"<td></td>"
|
|
||||||
"<td><c \"#00FF00\">class</td>"
|
|
||||||
"<td></td>"
|
|
||||||
"</tr>"
|
|
||||||
"<tr>"
|
|
||||||
"<td></td>"
|
|
||||||
"<td><c \"#00FF00\">default</td>"
|
|
||||||
"<td></td>"
|
|
||||||
"</tr>"
|
"</tr>"
|
||||||
"</table>";
|
"</table>";
|
||||||
|
|
||||||
@ -3680,6 +3751,64 @@ void bot_command_owner_option(Client *c, const Seperator *sep)
|
|||||||
|
|
||||||
c->Message(m_action, "Bot 'spawn message' is now %s.", argument.c_str());
|
c->Message(m_action, "Bot 'spawn message' is now %s.", argument.c_str());
|
||||||
}
|
}
|
||||||
|
else if (!owner_option.compare("altcombat")) {
|
||||||
|
|
||||||
|
if (!argument.compare("enable")) {
|
||||||
|
c->SetBotOption(Client::booAltCombat, true);
|
||||||
|
}
|
||||||
|
else if (!argument.compare("disable")) {
|
||||||
|
c->SetBotOption(Client::booAltCombat, false);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
c->SetBotOption(Client::booAltCombat, !c->GetBotOption(Client::booAltCombat));
|
||||||
|
}
|
||||||
|
|
||||||
|
database.botdb.SaveOwnerOption(c->CharacterID(), Client::booAltCombat, c->GetBotOption(Client::booAltCombat));
|
||||||
|
|
||||||
|
c->Message(m_action, "Bot 'alt combat' is now %s.", (c->GetBotOption(Client::booAltCombat) == true ? "enabled" : "disabled"));
|
||||||
|
}
|
||||||
|
else if (!owner_option.compare("autodefend")) {
|
||||||
|
|
||||||
|
if (!argument.compare("enable")) {
|
||||||
|
c->SetBotOption(Client::booAutoDefend, true);
|
||||||
|
}
|
||||||
|
else if (!argument.compare("disable")) {
|
||||||
|
c->SetBotOption(Client::booAutoDefend, false);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
c->SetBotOption(Client::booAutoDefend, !c->GetBotOption(Client::booAutoDefend));
|
||||||
|
}
|
||||||
|
|
||||||
|
database.botdb.SaveOwnerOption(c->CharacterID(), Client::booAutoDefend, c->GetBotOption(Client::booAutoDefend));
|
||||||
|
|
||||||
|
c->Message(m_action, "Bot 'auto defend' is now %s.", (c->GetBotOption(Client::booAutoDefend) == true ? "enabled" : "disabled"));
|
||||||
|
}
|
||||||
|
else if (!owner_option.compare("current")) {
|
||||||
|
|
||||||
|
std::string window_title = "Current Bot Owner Options Settings";
|
||||||
|
std::string window_text = fmt::format(
|
||||||
|
"<table>"
|
||||||
|
"<tr>"
|
||||||
|
"<td><c \"#FFFFFF\">Option<br>------</td>"
|
||||||
|
"<td><c \"#00FF00\">Argument<br>-------</td>"
|
||||||
|
"</tr>"
|
||||||
|
"<tr>" "<td><c \"#CCCCCC\">deathmarquee</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
|
||||||
|
"<tr>" "<td><c \"#CCCCCC\">statsupdate</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
|
||||||
|
"<tr>" "<td><c \"#CCCCCC\">spawnmessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
|
||||||
|
"<tr>" "<td><c \"#CCCCCC\">spawnmessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
|
||||||
|
"<tr>" "<td><c \"#CCCCCC\">altcombat</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
|
||||||
|
"<tr>" "<td><c \"#CCCCCC\">autodefend</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
|
||||||
|
"</table>",
|
||||||
|
(c->GetBotOption(Client::booDeathMarquee) ? "enabled" : "disabled"),
|
||||||
|
(c->GetBotOption(Client::booStatsUpdate) ? "enabled" : "disabled"),
|
||||||
|
(c->GetBotOption(Client::booSpawnMessageSay) ? "say" : (c->GetBotOption(Client::booSpawnMessageTell) ? "tell" : "silent")),
|
||||||
|
(c->GetBotOption(Client::booSpawnMessageClassSpecific) ? "class" : "default"),
|
||||||
|
(c->GetBotOption(Client::booAltCombat) ? "enabled" : "disabled"),
|
||||||
|
(c->GetBotOption(Client::booAutoDefend) ? "enabled" : "disabled")
|
||||||
|
);
|
||||||
|
|
||||||
|
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
c->Message(m_fail, "Owner option '%s' is not recognized.", owner_option.c_str());
|
c->Message(m_fail, "Owner option '%s' is not recognized.", owner_option.c_str());
|
||||||
}
|
}
|
||||||
@ -3761,38 +3890,113 @@ void bot_command_pick_lock(Client *c, const Seperator *sep)
|
|||||||
c->Message(m_action, "%i door%s attempted - %i door%s successful", door_count, ((door_count != 1) ? ("s") : ("")), open_count, ((open_count != 1) ? ("s") : ("")));
|
c->Message(m_action, "%i door%s attempted - %i door%s successful", door_count, ((door_count != 1) ? ("s") : ("")), open_count, ((open_count != 1) ? ("s") : ("")));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Rework to allow owner specificed criteria for puller
|
||||||
void bot_command_pull(Client *c, const Seperator *sep)
|
void bot_command_pull(Client *c, const Seperator *sep)
|
||||||
{
|
{
|
||||||
if (helper_command_alias_fail(c, "bot_command_pull", sep->arg[0], "pull"))
|
if (helper_command_alias_fail(c, "bot_command_pull", sep->arg[0], "pull")) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||||
|
|
||||||
c->Message(m_usage, "usage: <enemy_target> %s", sep->arg[0]);
|
c->Message(m_usage, "usage: <enemy_target> %s", sep->arg[0]);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int ab_mask = ActionableBots::ABM_OwnerGroup; // existing behavior - need to add c->IsGrouped() check and modify code if different behavior is desired
|
int ab_mask = ActionableBots::ABM_OwnerGroup; // existing behavior - need to add c->IsGrouped() check and modify code if different behavior is desired
|
||||||
|
|
||||||
std::list<Bot*> sbl;
|
std::list<Bot*> sbl;
|
||||||
if (ActionableBots::PopulateSBL(c, "ownergroup", sbl, ab_mask) == ActionableBots::ABT_None)
|
if (ActionableBots::PopulateSBL(c, "ownergroup", sbl, ab_mask) == ActionableBots::ABT_None) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
sbl.remove(nullptr);
|
sbl.remove(nullptr);
|
||||||
|
|
||||||
auto target_mob = ActionableTarget::VerifyEnemy(c, BCEnum::TT_Single);
|
auto target_mob = ActionableTarget::VerifyEnemy(c, BCEnum::TT_Single);
|
||||||
if (!target_mob) {
|
if (!target_mob) {
|
||||||
c->Message(m_fail, "Your current target is not attackable");
|
|
||||||
|
c->Message(m_fail, "Your current target is not attackable!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bot* bot_puller = nullptr;
|
Bot* bot_puller = nullptr;
|
||||||
for (auto bot_iter : sbl) {
|
for (auto bot_iter : sbl) {
|
||||||
if (!bot_iter->IsArcheryRange(target_mob))
|
|
||||||
|
if (bot_iter->GetAppearance() == eaDead || bot_iter->GetBotStance() == EQEmu::constants::stancePassive) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
Bot::BotGroupSay(bot_iter, "Attempting to pull %s..", target_mob->GetCleanName());
|
switch (bot_iter->GetClass()) {
|
||||||
bot_iter->InterruptSpell();
|
case ROGUE:
|
||||||
bot_iter->BotRangedAttack(target_mob);
|
case MONK:
|
||||||
|
case BARD:
|
||||||
|
case RANGER:
|
||||||
|
bot_puller = bot_iter;
|
||||||
|
break;
|
||||||
|
case WARRIOR:
|
||||||
|
case SHADOWKNIGHT:
|
||||||
|
case PALADIN:
|
||||||
|
case BERSERKER:
|
||||||
|
case BEASTLORD:
|
||||||
|
if (!bot_puller) {
|
||||||
|
|
||||||
|
bot_puller = bot_iter;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (bot_puller->GetClass()) {
|
||||||
|
case DRUID:
|
||||||
|
case SHAMAN:
|
||||||
|
case CLERIC:
|
||||||
|
case WIZARD:
|
||||||
|
case NECROMANCER:
|
||||||
|
case MAGICIAN:
|
||||||
|
case ENCHANTER:
|
||||||
|
bot_puller = bot_iter;
|
||||||
|
default:
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
case DRUID:
|
||||||
|
case SHAMAN:
|
||||||
|
case CLERIC:
|
||||||
|
if (!bot_puller) {
|
||||||
|
|
||||||
|
bot_puller = bot_iter;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (bot_puller->GetClass()) {
|
||||||
|
case WIZARD:
|
||||||
|
case NECROMANCER:
|
||||||
|
case MAGICIAN:
|
||||||
|
case ENCHANTER:
|
||||||
|
bot_puller = bot_iter;
|
||||||
|
default:
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
case WIZARD:
|
||||||
|
case NECROMANCER:
|
||||||
|
case MAGICIAN:
|
||||||
|
case ENCHANTER:
|
||||||
|
if (!bot_puller) {
|
||||||
|
bot_puller = bot_iter;
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
default:
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bot_puller = bot_iter;
|
bot_puller = bot_iter;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (bot_puller) {
|
||||||
|
bot_puller->SetPullFlag();
|
||||||
|
}
|
||||||
|
|
||||||
helper_no_available_bots(c, bot_puller);
|
helper_no_available_bots(c, bot_puller);
|
||||||
}
|
}
|
||||||
@ -3817,7 +4021,7 @@ void bot_command_release(Client *c, const Seperator *sep)
|
|||||||
bot_iter->SetPauseAI(false);
|
bot_iter->SetPauseAI(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
c->Message(m_action, "%i of your bots %s unsuspended", sbl.size(), ((sbl.size() != 1) ? ("are") : ("is")));
|
c->Message(m_action, "%i of your bots %s released.", sbl.size(), ((sbl.size() != 1) ? ("are") : ("is")));
|
||||||
}
|
}
|
||||||
|
|
||||||
void bot_command_resistance(Client *c, const Seperator *sep)
|
void bot_command_resistance(Client *c, const Seperator *sep)
|
||||||
@ -4126,6 +4330,30 @@ void bot_command_summon_corpse(Client *c, const Seperator *sep)
|
|||||||
helper_no_available_bots(c, my_bot);
|
helper_no_available_bots(c, my_bot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void bot_command_suspend(Client *c, const Seperator *sep)
|
||||||
|
{
|
||||||
|
if (helper_command_alias_fail(c, "bot_command_suspend", sep->arg[0], "suspend")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||||
|
c->Message(m_usage, "usage: %s ([actionable: <any>] ([actionable_name]))", sep->arg[0]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const int ab_mask = ActionableBots::ABM_NoFilter;
|
||||||
|
|
||||||
|
std::list<Bot*> sbl;
|
||||||
|
if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
sbl.remove(nullptr);
|
||||||
|
for (auto bot_iter : sbl) {
|
||||||
|
bot_iter->SetPauseAI(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
c->Message(m_action, "%i of your bots %s suspended.", sbl.size(), ((sbl.size() != 1) ? ("are") : ("is")));
|
||||||
|
}
|
||||||
|
|
||||||
void bot_command_taunt(Client *c, const Seperator *sep)
|
void bot_command_taunt(Client *c, const Seperator *sep)
|
||||||
{
|
{
|
||||||
if (helper_command_alias_fail(c, "bot_command_taunt", sep->arg[0], "taunt"))
|
if (helper_command_alias_fail(c, "bot_command_taunt", sep->arg[0], "taunt"))
|
||||||
|
|||||||
@ -586,6 +586,7 @@ void bot_command_rune(Client *c, const Seperator *sep);
|
|||||||
void bot_command_send_home(Client *c, const Seperator *sep);
|
void bot_command_send_home(Client *c, const Seperator *sep);
|
||||||
void bot_command_size(Client *c, const Seperator *sep);
|
void bot_command_size(Client *c, const Seperator *sep);
|
||||||
void bot_command_summon_corpse(Client *c, const Seperator *sep);
|
void bot_command_summon_corpse(Client *c, const Seperator *sep);
|
||||||
|
void bot_command_suspend(Client *c, const Seperator *sep);
|
||||||
void bot_command_taunt(Client *c, const Seperator *sep);
|
void bot_command_taunt(Client *c, const Seperator *sep);
|
||||||
void bot_command_track(Client *c, const Seperator *sep);
|
void bot_command_track(Client *c, const Seperator *sep);
|
||||||
void bot_command_water_breathing(Client *c, const Seperator *sep);
|
void bot_command_water_breathing(Client *c, const Seperator *sep);
|
||||||
|
|||||||
@ -580,7 +580,7 @@ bool BotDatabase::SaveNewBot(Bot* bot_inst, uint32& bot_id)
|
|||||||
bot_inst->GetPR(),
|
bot_inst->GetPR(),
|
||||||
bot_inst->GetDR(),
|
bot_inst->GetDR(),
|
||||||
bot_inst->GetCorrup(),
|
bot_inst->GetCorrup(),
|
||||||
BOT_FOLLOW_DISTANCE_DEFAULT,
|
(uint32)BOT_FOLLOW_DISTANCE_DEFAULT,
|
||||||
(IsCasterClass(bot_inst->GetClass()) ? (uint8)RuleI(Bots, CasterStopMeleeLevel) : 255)
|
(IsCasterClass(bot_inst->GetClass()) ? (uint8)RuleI(Bots, CasterStopMeleeLevel) : 255)
|
||||||
);
|
);
|
||||||
auto results = database.QueryDatabase(query);
|
auto results = database.QueryDatabase(query);
|
||||||
@ -2253,8 +2253,10 @@ bool BotDatabase::SaveOwnerOption(const uint32 owner_id, size_t type, const bool
|
|||||||
switch (static_cast<Client::BotOwnerOption>(type)) {
|
switch (static_cast<Client::BotOwnerOption>(type)) {
|
||||||
case Client::booDeathMarquee:
|
case Client::booDeathMarquee:
|
||||||
case Client::booStatsUpdate:
|
case Client::booStatsUpdate:
|
||||||
case Client::booSpawnMessageClassSpecific: {
|
case Client::booSpawnMessageClassSpecific:
|
||||||
|
case Client::booAltCombat:
|
||||||
|
case Client::booAutoDefend:
|
||||||
|
{
|
||||||
query = fmt::format(
|
query = fmt::format(
|
||||||
"REPLACE INTO `bot_owner_options`(`owner_id`, `option_type`, `option_value`) VALUES ('{}', '{}', '{}')",
|
"REPLACE INTO `bot_owner_options`(`owner_id`, `option_type`, `option_value`) VALUES ('{}', '{}', '{}')",
|
||||||
owner_id,
|
owner_id,
|
||||||
@ -2282,11 +2284,12 @@ bool BotDatabase::SaveOwnerOption(const uint32 owner_id, const std::pair<size_t,
|
|||||||
|
|
||||||
switch (static_cast<Client::BotOwnerOption>(type.first)) {
|
switch (static_cast<Client::BotOwnerOption>(type.first)) {
|
||||||
case Client::booSpawnMessageSay:
|
case Client::booSpawnMessageSay:
|
||||||
case Client::booSpawnMessageTell: {
|
case Client::booSpawnMessageTell:
|
||||||
|
{
|
||||||
switch (static_cast<Client::BotOwnerOption>(type.second)) {
|
switch (static_cast<Client::BotOwnerOption>(type.second)) {
|
||||||
case Client::booSpawnMessageSay:
|
case Client::booSpawnMessageSay:
|
||||||
case Client::booSpawnMessageTell: {
|
case Client::booSpawnMessageTell:
|
||||||
|
{
|
||||||
query = fmt::format(
|
query = fmt::format(
|
||||||
"REPLACE INTO `bot_owner_options`(`owner_id`, `option_type`, `option_value`) VALUES ('{}', '{}', '{}'), ('{}', '{}', '{}')",
|
"REPLACE INTO `bot_owner_options`(`owner_id`, `option_type`, `option_value`) VALUES ('{}', '{}', '{}'), ('{}', '{}', '{}')",
|
||||||
owner_id,
|
owner_id,
|
||||||
|
|||||||
@ -352,6 +352,10 @@ Client::Client(EQStreamInterface* ieqs)
|
|||||||
bot_owner_options[booSpawnMessageSay] = false;
|
bot_owner_options[booSpawnMessageSay] = false;
|
||||||
bot_owner_options[booSpawnMessageTell] = true;
|
bot_owner_options[booSpawnMessageTell] = true;
|
||||||
bot_owner_options[booSpawnMessageClassSpecific] = true;
|
bot_owner_options[booSpawnMessageClassSpecific] = true;
|
||||||
|
bot_owner_options[booAltCombat] = false;
|
||||||
|
bot_owner_options[booAutoDefend] = true;
|
||||||
|
|
||||||
|
SetBotPulling(false);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
AI_Init();
|
AI_Init();
|
||||||
|
|||||||
@ -1628,9 +1628,6 @@ private:
|
|||||||
|
|
||||||
#ifdef BOTS
|
#ifdef BOTS
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
enum BotOwnerOption : size_t {
|
enum BotOwnerOption : size_t {
|
||||||
booDeathMarquee,
|
booDeathMarquee,
|
||||||
@ -1638,14 +1635,20 @@ public:
|
|||||||
booSpawnMessageSay,
|
booSpawnMessageSay,
|
||||||
booSpawnMessageTell,
|
booSpawnMessageTell,
|
||||||
booSpawnMessageClassSpecific,
|
booSpawnMessageClassSpecific,
|
||||||
|
booAltCombat,
|
||||||
|
booAutoDefend,
|
||||||
_booCount
|
_booCount
|
||||||
};
|
};
|
||||||
|
|
||||||
bool GetBotOption(BotOwnerOption boo) const;
|
bool GetBotOption(BotOwnerOption boo) const;
|
||||||
void SetBotOption(BotOwnerOption boo, bool flag = true);
|
void SetBotOption(BotOwnerOption boo, bool flag = true);
|
||||||
|
|
||||||
|
bool GetBotPulling() { return m_bot_pulling; }
|
||||||
|
void SetBotPulling(bool flag = true) { m_bot_pulling = flag; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool bot_owner_options[_booCount];
|
bool bot_owner_options[_booCount];
|
||||||
|
bool m_bot_pulling;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|||||||
35
zone/mob.cpp
35
zone/mob.cpp
@ -1493,17 +1493,23 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mob::StopMoving() {
|
void Mob::StopMoving()
|
||||||
|
{
|
||||||
StopNavigation();
|
StopNavigation();
|
||||||
if (moved)
|
|
||||||
|
if (moved) {
|
||||||
moved = false;
|
moved = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mob::StopMoving(float new_heading) {
|
void Mob::StopMoving(float new_heading)
|
||||||
|
{
|
||||||
StopNavigation();
|
StopNavigation();
|
||||||
RotateTo(new_heading);
|
RotateTo(new_heading);
|
||||||
if (moved)
|
|
||||||
|
if (moved) {
|
||||||
moved = false;
|
moved = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mob::SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self)
|
void Mob::SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self)
|
||||||
@ -2684,6 +2690,27 @@ bool Mob::PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, fl
|
|||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Mob::PlotPositionOnArcInFrontOfTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float distance, float min_deg, float max_deg)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Mob::PlotPositionOnArcBehindTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float distance)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Mob::PlotPositionBehindMeFacingTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float min_dist, float max_dist)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool Mob::HateSummon() {
|
bool Mob::HateSummon() {
|
||||||
// check if mob has ability to summon
|
// check if mob has ability to summon
|
||||||
// 97% is the offical % that summoning starts on live, not 94
|
// 97% is the offical % that summoning starts on live, not 94
|
||||||
|
|||||||
10
zone/mob.h
10
zone/mob.h
@ -593,8 +593,8 @@ public:
|
|||||||
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
|
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
|
||||||
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
|
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
|
||||||
void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
|
void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
|
||||||
void StopMoving();
|
virtual void StopMoving();
|
||||||
void StopMoving(float new_heading);
|
virtual void StopMoving(float new_heading);
|
||||||
void SetSpawned() { spawned = true; };
|
void SetSpawned() { spawned = true; };
|
||||||
bool Spawned() { return spawned; };
|
bool Spawned() { return spawned; };
|
||||||
virtual bool ShouldISpawnFor(Client *c) { return true; }
|
virtual bool ShouldISpawnFor(Client *c) { return true; }
|
||||||
@ -676,8 +676,10 @@ public:
|
|||||||
void ShowStats(Client* client);
|
void ShowStats(Client* client);
|
||||||
void ShowBuffs(Client* client);
|
void ShowBuffs(Client* client);
|
||||||
void ShowBuffList(Client* client);
|
void ShowBuffList(Client* client);
|
||||||
bool PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest,
|
bool PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest, bool lookForAftArc = true);
|
||||||
bool lookForAftArc = true);
|
bool PlotPositionOnArcInFrontOfTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance, float min_deg = 5.0f, float max_deg = 150.0f);
|
||||||
|
bool PlotPositionOnArcBehindTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance);
|
||||||
|
bool PlotPositionBehindMeFacingTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float min_dist = 1.0f, float max_dist = 5.0f);
|
||||||
|
|
||||||
// aura functions
|
// aura functions
|
||||||
void MakeAura(uint16 spell_id);
|
void MakeAura(uint16 spell_id);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user