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Bug fix in event_trade export, exported augments too. Also need to fix overloads
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@@ -53,7 +53,6 @@ public:
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virtual std::string GetVar(std::string name);
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual void GetErrors(std::list<std::string> &err);
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virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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@@ -75,13 +74,11 @@ private:
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bool HasFunction(std::string function, std::string package_name);
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void ClearStates();
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void MapFunctions(lua_State *L);
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void AddError(std::string error);
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void ExportQGlobals(NPC *n, Client *c);
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void ExportZoneVariables();
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std::map<std::string, std::string> vars_;
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std::map<std::string, bool> loaded_;
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std::list<std::string> errors_;
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lua_State *L;
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NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
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