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[Bug Fix] Fix for random disconnects when a large number of guild members zone or disconnect (#4402)
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@@ -739,6 +739,7 @@ public:
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void GoToDeath();
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inline const int32 GetInstanceID() const { return zone->GetInstanceID(); }
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void SetZoning(bool in) { bZoning = in; }
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bool IsZoning() { return bZoning; }
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void ShowSpells(Client* c, ShowSpellType show_spell_type);
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