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Added 'Open Chest' animation for LDoN chest death (thanks Natedog!)
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@ -1936,6 +1936,16 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
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BuffFadeAll();
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BuffFadeAll();
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uint8 killed_level = GetLevel();
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uint8 killed_level = GetLevel();
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if (GetClass() == LDON_TREASURE) { // open chest
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
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Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
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anim->spawnid = GetID();
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anim->action = 0x0F;
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anim->speed = 10;
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entity_list.QueueCloseClients(this, outapp);
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safe_delete(outapp);
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}
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EQApplicationPacket* app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
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EQApplicationPacket* app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
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Death_Struct* d = (Death_Struct*)app->pBuffer;
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Death_Struct* d = (Death_Struct*)app->pBuffer;
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d->spawn_id = GetID();
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d->spawn_id = GetID();
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