mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 11:26:35 +00:00
HP update adjustment that should cover a scenario when mob is feared
This commit is contained in:
+2
-2
@@ -423,7 +423,7 @@ public:
|
||||
void SetHeroForgeModel(uint32 model) { herosforgemodel = model; }
|
||||
|
||||
bool IsRaidTarget() const { return raid_target; };
|
||||
void ResetHPUpdateTimer() { sendhpupdate_timer.Start(); }
|
||||
void ResetHPUpdateTimer() { send_hp_update_timer.Start(); }
|
||||
|
||||
bool IgnoreDespawn() { return ignore_despawn; }
|
||||
|
||||
@@ -456,7 +456,7 @@ protected:
|
||||
Timer qglobal_purge_timer;
|
||||
|
||||
bool combat_event; //true if we are in combat, false otherwise
|
||||
Timer sendhpupdate_timer;
|
||||
Timer send_hp_update_timer;
|
||||
Timer enraged_timer;
|
||||
Timer *reface_timer;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user