HP update adjustment that should cover a scenario when mob is feared

This commit is contained in:
Akkadius
2018-08-11 00:12:09 -05:00
parent ddd3e43d4e
commit 1e0ec048af
3 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -423,7 +423,7 @@ public:
void SetHeroForgeModel(uint32 model) { herosforgemodel = model; }
bool IsRaidTarget() const { return raid_target; };
void ResetHPUpdateTimer() { sendhpupdate_timer.Start(); }
void ResetHPUpdateTimer() { send_hp_update_timer.Start(); }
bool IgnoreDespawn() { return ignore_despawn; }
@@ -456,7 +456,7 @@ protected:
Timer qglobal_purge_timer;
bool combat_event; //true if we are in combat, false otherwise
Timer sendhpupdate_timer;
Timer send_hp_update_timer;
Timer enraged_timer;
Timer *reface_timer;