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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Hopefully fixed that pesky merc memleak and cleaned up mercs a tad.
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@@ -392,7 +392,6 @@ void WorldServer::Process() {
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_log(ZONE__WORLD, "Error: WhoAllReturnStruct did not point to a valid client! "
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"id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
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wars->id, wars->playerineqstring, wars->playersinzonestring);
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//DumpPacket(pack);
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#endif
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}
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}
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@@ -495,7 +494,7 @@ void WorldServer::Process() {
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if (!(Zone::Bootup(zst->zoneid, zst->instanceid, zst->makestatic))) {
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SendChannelMessage(0, 0, 10, 0, 0, "%s:%i Zone::Bootup failed: %s", net.GetZoneAddress(), net.GetZonePort(), database.GetZoneName(zst->zoneid));
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}
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// Moved annoucement to ZoneBootup() - Quagmire
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// Moved annoucement to ZoneBootup()
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// else
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// SendEmoteMessage(0, 0, 15, "Zone bootup: %s", zone->GetLongName());
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break;
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@@ -1822,7 +1821,6 @@ void WorldServer::Process() {
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default: {
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cout << " Unknown ZSopcode:" << (int)pack->opcode;
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cout << " size:" << pack->size << endl;
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//DumpPacket(pack->pBuffer, pack->size);
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break;
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}
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}
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