diff --git a/zone/spells.cpp b/zone/spells.cpp index 690cbf71f..63c91fc48 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -2789,7 +2789,8 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2, bool effect_match = true; // Figure out if we're identical in effects on all slots. if (spellid1 != spellid2) { for (i = 0; i < EFFECT_COUNT; i++) { - if (sp1.effectid[i] != sp2.effectid[i]) { + // we don't want this optimization for mana burns + if (sp1.effectid[i] != sp2.effectid[i] || sp1.effectid[i] == SE_ManaBurn) { effect_match = false; break; }