[Bots] Move commanded spell map to zone (#4755)

- Moves the mapping of commanded spell min levels to zone rather than to each individual bot.
- Adds support for sub spell types.
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nytmyr 2025-03-06 16:05:36 -06:00 committed by GitHub
parent 94553501ba
commit 1d4ba082ad
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7 changed files with 90 additions and 64 deletions

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@ -736,11 +736,12 @@ namespace BotSpellTypes
constexpr uint16 DiscUtility = 203; constexpr uint16 DiscUtility = 203;
constexpr uint16 START = BotSpellTypes::Nuke; // Do not remove or change this constexpr uint16 START = BotSpellTypes::Nuke; // Do not remove or change this
constexpr uint16 END = BotSpellTypes::PetResistBuffs; // Do not remove this, increment as needed constexpr uint16 END = BotSpellTypes::PetResistBuffs; // Do not remove this, increment as needed
constexpr uint16 COMMANDED_START = BotSpellTypes::Lull; // Do not remove or change this constexpr uint16 COMMANDED_START = BotSpellTypes::Lull; // Do not remove or change this
constexpr uint16 COMMANDED_END = BotSpellTypes::AELull; // Do not remove this, increment as needed constexpr uint16 COMMANDED_END = BotSpellTypes::AELull; // Do not remove this, increment as needed
constexpr uint16 DISCIPLINE_START = BotSpellTypes::Discipline; // Do not remove or change this constexpr uint16 DISCIPLINE_START = BotSpellTypes::Discipline; // Do not remove or change this
constexpr uint16 DISCIPLINE_END = BotSpellTypes::DiscUtility; // Do not remove this, increment as needed constexpr uint16 DISCIPLINE_END = BotSpellTypes::DiscUtility; // Do not remove this, increment as needed
constexpr uint16 PARENT_TYPE_END = BotSpellTypes::PreCombatBuffSong; // This is the last ID of the original bot spell types, the rest are considered sub types.
} }
static std::map<uint16, std::string> spell_type_names = { static std::map<uint16, std::string> spell_type_names = {

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@ -3741,8 +3741,6 @@ bool Bot::Spawn(Client* botCharacterOwner) {
} }
} }
MapSpellTypeLevels();
if (RuleB(Bots, RunSpellTypeChecksOnSpawn)) { if (RuleB(Bots, RunSpellTypeChecksOnSpawn)) {
OwnerMessage("Running SpellType checks. There may be some spells that are mislabeled as incorrect. Use this as a loose guideline."); OwnerMessage("Running SpellType checks. There may be some spells that are mislabeled as incorrect. Use this as a loose guideline.");
CheckBotSpells(); //This runs through a series of checks and outputs any spells that are set to the wrong spell type in the database CheckBotSpells(); //This runs through a series of checks and outputs any spells that are set to the wrong spell type in the database

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@ -685,11 +685,9 @@ public:
// Spell lists // Spell lists
void CheckBotSpells(); void CheckBotSpells();
void MapSpellTypeLevels();
const std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>>& GetCommandedSpellTypesMinLevels() { return commanded_spells_min_level; }
std::list<BotSpellTypeOrder> GetSpellTypesPrioritized(uint8 priority_type); std::list<BotSpellTypeOrder> GetSpellTypesPrioritized(uint8 priority_type);
static uint16 GetParentSpellType(uint16 spell_type); static uint16 GetParentSpellType(uint16 spell_type);
bool IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id); static bool IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id);
inline uint16 GetCastedSpellType() const { return _castedSpellType; } inline uint16 GetCastedSpellType() const { return _castedSpellType; }
void SetCastedSpellType(uint16 spell_type); void SetCastedSpellType(uint16 spell_type);
bool IsValidSpellTypeSubType(uint16 spell_type, uint16 sub_type, uint16 spell_id); bool IsValidSpellTypeSubType(uint16 spell_type, uint16 sub_type, uint16 spell_id);
@ -1153,8 +1151,6 @@ protected:
std::vector<BotSpells> AIBot_spells_enforced; std::vector<BotSpells> AIBot_spells_enforced;
std::unordered_map<uint16, std::vector<BotSpells_wIndex>> AIBot_spells_by_type; std::unordered_map<uint16, std::vector<BotSpells_wIndex>> AIBot_spells_by_type;
std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>> commanded_spells_min_level;
std::vector<BotTimer> bot_timers; std::vector<BotTimer> bot_timers;
std::vector<BotBlockedBuffs> bot_blocked_buffs; std::vector<BotBlockedBuffs> bot_blocked_buffs;

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@ -57,6 +57,7 @@
#include "water_map.h" #include "water_map.h"
#include "worldserver.h" #include "worldserver.h"
#include "mob.h" #include "mob.h"
#include "bot_database.h"
#include <fmt/format.h> #include <fmt/format.h>
@ -219,6 +220,8 @@ int bot_command_init(void)
std::vector<std::pair<std::string, uint8>> injected_bot_command_settings; std::vector<std::pair<std::string, uint8>> injected_bot_command_settings;
std::vector<std::string> orphaned_bot_command_settings; std::vector<std::string> orphaned_bot_command_settings;
database.botdb.MapCommandedSpellTypeMinLevels();
for (auto bcs_iter : bot_command_settings) { for (auto bcs_iter : bot_command_settings) {
auto bcl_iter = bot_command_list.find(bcs_iter.first); auto bcl_iter = bot_command_list.find(bcs_iter.first);
@ -796,10 +799,10 @@ void helper_send_usage_required_bots(Client *bot_owner, uint16 spell_type)
} }
} }
auto& spell_map = bot->GetCommandedSpellTypesMinLevels(); auto spell_map = database.botdb.GetCommandedSpellTypesMinLevels();
if (spell_map.empty()) { if (spell_map.empty()) {
bot_owner->Message(Chat::Yellow, "No bots are capable of casting this spell type"); bot_owner->Message(Chat::Yellow, "No bots are capable of casting this spell type.");
return; return;
} }

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@ -36,6 +36,7 @@
#include "../common/repositories/bot_pet_buffs_repository.h" #include "../common/repositories/bot_pet_buffs_repository.h"
#include "../common/repositories/bot_pet_inventories_repository.h" #include "../common/repositories/bot_pet_inventories_repository.h"
#include "../common/repositories/bot_spell_casting_chances_repository.h" #include "../common/repositories/bot_spell_casting_chances_repository.h"
#include "../common/repositories/bot_spells_entries_repository.h"
#include "../common/repositories/bot_settings_repository.h" #include "../common/repositories/bot_settings_repository.h"
#include "../common/repositories/bot_stances_repository.h" #include "../common/repositories/bot_stances_repository.h"
#include "../common/repositories/bot_timers_repository.h" #include "../common/repositories/bot_timers_repository.h"
@ -2521,3 +2522,72 @@ bool BotDatabase::DeleteBotBlockedBuffs(const uint32 bot_id)
return true; return true;
} }
void BotDatabase::MapCommandedSpellTypeMinLevels() {
commanded_spell_type_min_levels.clear();
auto start = std::min({ BotSpellTypes::START, BotSpellTypes::COMMANDED_START, BotSpellTypes::DISCIPLINE_START });
auto end = std::max({ BotSpellTypes::END, BotSpellTypes::COMMANDED_END, BotSpellTypes::DISCIPLINE_END });
for (int i = start; i <= end; ++i) {
if (!Bot::IsValidBotSpellType(i)) {
continue;
}
for (int x = Class::Warrior; x <= Class::Berserker; ++x) {
commanded_spell_type_min_levels[i][x] = {UINT8_MAX, "" };
}
}
auto spell_list = BotSpellsEntriesRepository::All(content_db);
for (const auto& s : spell_list) {
if (!IsValidSpell(s.spell_id)) {
LogBotSpellTypeChecks("{} is an invalid spell", s.spell_id);
continue;
}
auto spell = spells[s.spell_id];
if (spell.target_type == ST_Self) {
continue;
}
int32_t bot_class = s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX;
if (
!EQ::ValueWithin(bot_class, Class::Warrior, Class::Berserker) ||
!Bot::IsValidBotSpellType(s.type)
) {
continue;
}
for (int i = start; i <= end; ++i) {
if (s.minlevel > commanded_spell_type_min_levels[i][bot_class].min_level) {
continue;
}
if (
i > BotSpellTypes::PARENT_TYPE_END &&
i != s.type &&
Bot::GetParentSpellType(i) != s.type
) {
continue;
}
if (!Bot::IsValidSpellTypeBySpellID(i, s.spell_id)) {
continue;
}
if (s.minlevel < commanded_spell_type_min_levels[i][bot_class].min_level) {
commanded_spell_type_min_levels[i][bot_class].min_level = s.minlevel;
commanded_spell_type_min_levels[i][bot_class].description = StringFormat(
"%s [#%u] - Level %u",
GetClassIDName(bot_class),
bot_class,
s.minlevel
);
}
}
}
}

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@ -24,7 +24,7 @@
#include <list> #include <list>
#include <map> #include <map>
#include <vector> #include <vector>
#include "bot_structs.h"
class Bot; class Bot;
class Client; class Client;
@ -130,6 +130,9 @@ public:
bool SaveBotSettings(Mob* m); bool SaveBotSettings(Mob* m);
bool DeleteBotSettings(const uint32 bot_id); bool DeleteBotSettings(const uint32 bot_id);
void MapCommandedSpellTypeMinLevels();
std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>> GetCommandedSpellTypesMinLevels() { return commanded_spell_type_min_levels; }
/* Bot group functions */ /* Bot group functions */
bool LoadGroupedBotsByGroupID(const uint32 owner_id, const uint32 group_id, std::list<uint32>& group_list); bool LoadGroupedBotsByGroupID(const uint32 owner_id, const uint32 group_id, std::list<uint32>& group_list);
@ -211,6 +214,10 @@ public:
private: private:
std::string query; std::string query;
protected:
std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>> commanded_spell_type_min_levels;
}; };
#endif #endif

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@ -2994,52 +2994,3 @@ void Bot::CheckBotSpells() {
} }
} }
} }
void Bot::MapSpellTypeLevels() {
commanded_spells_min_level.clear();
auto start = std::min({ BotSpellTypes::START, BotSpellTypes::COMMANDED_START, BotSpellTypes::DISCIPLINE_START });
auto end = std::max({ BotSpellTypes::END, BotSpellTypes::COMMANDED_END, BotSpellTypes::DISCIPLINE_END });
for (int i = start; i <= end; ++i) {
if (!Bot::IsValidBotSpellType(i)) {
continue;
}
for (int x = Class::Warrior; x <= Class::Berserker; ++x) {
commanded_spells_min_level[i][x] = { UINT8_MAX, "" };
}
}
auto spell_list = BotSpellsEntriesRepository::All(content_db);
for (const auto& s : spell_list) {
if (!IsValidSpell(s.spell_id)) {
LogBotSpellTypeChecks("{} is an invalid spell", s.spell_id);
continue;
}
uint16_t spell_type = s.type;
int32_t bot_class = s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX;
uint8_t min_level = s.minlevel;
if (
!EQ::ValueWithin(bot_class, Class::Warrior, Class::Berserker) ||
!Bot::IsValidBotSpellType(spell_type)
) {
continue;
}
auto& spell_info = commanded_spells_min_level[spell_type][bot_class];
if (min_level < spell_info.min_level) {
spell_info.min_level = min_level;
spell_info.description = StringFormat(
"%s [#%u]: Level %u",
GetClassIDName(bot_class),
bot_class,
min_level
);
}
}
}