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[Bots] Move commanded spell map to zone (#4755)
- Moves the mapping of commanded spell min levels to zone rather than to each individual bot. - Adds support for sub spell types.
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+6
-5
@@ -736,11 +736,12 @@ namespace BotSpellTypes
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constexpr uint16 DiscUtility = 203;
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constexpr uint16 START = BotSpellTypes::Nuke; // Do not remove or change this
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constexpr uint16 END = BotSpellTypes::PetResistBuffs; // Do not remove this, increment as needed
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constexpr uint16 COMMANDED_START = BotSpellTypes::Lull; // Do not remove or change this
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constexpr uint16 COMMANDED_END = BotSpellTypes::AELull; // Do not remove this, increment as needed
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constexpr uint16 DISCIPLINE_START = BotSpellTypes::Discipline; // Do not remove or change this
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constexpr uint16 DISCIPLINE_END = BotSpellTypes::DiscUtility; // Do not remove this, increment as needed
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constexpr uint16 END = BotSpellTypes::PetResistBuffs; // Do not remove this, increment as needed
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constexpr uint16 COMMANDED_START = BotSpellTypes::Lull; // Do not remove or change this
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constexpr uint16 COMMANDED_END = BotSpellTypes::AELull; // Do not remove this, increment as needed
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constexpr uint16 DISCIPLINE_START = BotSpellTypes::Discipline; // Do not remove or change this
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constexpr uint16 DISCIPLINE_END = BotSpellTypes::DiscUtility; // Do not remove this, increment as needed
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constexpr uint16 PARENT_TYPE_END = BotSpellTypes::PreCombatBuffSong; // This is the last ID of the original bot spell types, the rest are considered sub types.
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}
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static std::map<uint16, std::string> spell_type_names = {
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