[Quest API] Add DoAnim Overloads to Perl/Lua. (#2627)

# Perl
- Add `$mob->DoAnim(animation_id, animation_speed, ackreq)`.
- Add `$mob->DoAnim(animation_id, animation_speed, ackreq, filter)`.
- Add `quest::doanim(animation_id, animation_speed)`.
- Add `quest::doanim(animation_id, animation_speed, ackreq)`.
- Add `quest::doanim(animation_id, animation_speed, ackreq, filter)`.

# Lua
- Add `eq.do_anim(animation_id)`.
- Add `eq.do_anim(animation_id, animation_speed)`.
- Add `eq.do_anim(animation_id, animation_speed, ackreq)`.
- Add `eq.do_anim(animation_id, animation_speed, ackreq, filter)`.

# Notes
- Adds overloads and cleans up spots where `animation_speed` was named `type` erroneously.
This commit is contained in:
Alex King
2022-12-10 18:30:40 -05:00
committed by GitHub
parent b1c4e7c23f
commit 1d06a4117a
7 changed files with 74 additions and 21 deletions
+2 -2
View File
@@ -1234,9 +1234,9 @@ void QuestManager::movegrp(int zoneid, float x, float y, float z) {
}
}
void QuestManager::doanim(int anim_id) {
void QuestManager::doanim(int animation_id, int animation_speed, bool ackreq, eqFilterType filter) {
QuestManagerCurrentQuestVars();
owner->DoAnim(anim_id);
owner->DoAnim(animation_id, animation_speed, ackreq, filter);
}
void QuestManager::addskill(int skill_id, int value) {