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[Quest API] Add DoAnim Overloads to Perl/Lua. (#2627)
# Perl - Add `$mob->DoAnim(animation_id, animation_speed, ackreq)`. - Add `$mob->DoAnim(animation_id, animation_speed, ackreq, filter)`. - Add `quest::doanim(animation_id, animation_speed)`. - Add `quest::doanim(animation_id, animation_speed, ackreq)`. - Add `quest::doanim(animation_id, animation_speed, ackreq, filter)`. # Lua - Add `eq.do_anim(animation_id)`. - Add `eq.do_anim(animation_id, animation_speed)`. - Add `eq.do_anim(animation_id, animation_speed, ackreq)`. - Add `eq.do_anim(animation_id, animation_speed, ackreq, filter)`. # Notes - Adds overloads and cleans up spots where `animation_speed` was named `type` erroneously.
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-2
@@ -1234,9 +1234,9 @@ void QuestManager::movegrp(int zoneid, float x, float y, float z) {
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}
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}
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void QuestManager::doanim(int anim_id) {
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void QuestManager::doanim(int animation_id, int animation_speed, bool ackreq, eqFilterType filter) {
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QuestManagerCurrentQuestVars();
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owner->DoAnim(anim_id);
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owner->DoAnim(animation_id, animation_speed, ackreq, filter);
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}
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void QuestManager::addskill(int skill_id, int value) {
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