[Quest API] Add DoAnim Overloads to Perl/Lua. (#2627)

# Perl
- Add `$mob->DoAnim(animation_id, animation_speed, ackreq)`.
- Add `$mob->DoAnim(animation_id, animation_speed, ackreq, filter)`.
- Add `quest::doanim(animation_id, animation_speed)`.
- Add `quest::doanim(animation_id, animation_speed, ackreq)`.
- Add `quest::doanim(animation_id, animation_speed, ackreq, filter)`.

# Lua
- Add `eq.do_anim(animation_id)`.
- Add `eq.do_anim(animation_id, animation_speed)`.
- Add `eq.do_anim(animation_id, animation_speed, ackreq)`.
- Add `eq.do_anim(animation_id, animation_speed, ackreq, filter)`.

# Notes
- Adds overloads and cleans up spots where `animation_speed` was named `type` erroneously.
This commit is contained in:
Alex King
2022-12-10 18:30:40 -05:00
committed by GitHub
parent b1c4e7c23f
commit 1d06a4117a
7 changed files with 74 additions and 21 deletions
+16 -4
View File
@@ -257,14 +257,24 @@ void Perl_Mob_SetHP(Mob* self, int64_t hp) // @categories Stats and Attributes
self->SetHP(hp);
}
void Perl_Mob_DoAnim(Mob* self, int anim_num) // @categories Script Utility
void Perl_Mob_DoAnim(Mob* self, int animation_id) // @categories Script Utility
{
self->DoAnim(anim_num);
self->DoAnim(animation_id);
}
void Perl_Mob_DoAnim(Mob* self, int anim_num, int type) // @categories Script Utility
void Perl_Mob_DoAnim(Mob* self, int animation_id, int animation_speed) // @categories Script Utility
{
self->DoAnim(anim_num, type);
self->DoAnim(animation_id, animation_speed);
}
void Perl_Mob_DoAnim(Mob* self, int animation_id, int animation_speed, bool ackreq) // @categories Script Utility
{
self->DoAnim(animation_id, animation_speed, ackreq);
}
void Perl_Mob_DoAnim(Mob* self, int animation_id, int animation_speed, bool ackreq, int filter) // @categories Script Utility
{
self->DoAnim(animation_id, animation_speed, ackreq, static_cast<eqFilterType>(filter));
}
void Perl_Mob_ChangeSize(Mob* self, float in_size) // @categories Script Utility
@@ -2881,6 +2891,8 @@ void perl_register_mob()
package.add("DivineAura", &Perl_Mob_DivineAura);
package.add("DoAnim", (void(*)(Mob*, int))&Perl_Mob_DoAnim);
package.add("DoAnim", (void(*)(Mob*, int, int))&Perl_Mob_DoAnim);
package.add("DoAnim", (void(*)(Mob*, int, int, bool))&Perl_Mob_DoAnim);
package.add("DoAnim", (void(*)(Mob*, int, int, bool, int))&Perl_Mob_DoAnim);
package.add("DoArcheryAttackDmg", &Perl_Mob_DoArcheryAttackDmg);
package.add("DoKnockback", &Perl_Mob_DoKnockback);
package.add("DoMeleeSkillAttackDmg", &Perl_Mob_DoMeleeSkillAttackDmg);