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[Quest API] Add DoAnim Overloads to Perl/Lua. (#2627)
# Perl - Add `$mob->DoAnim(animation_id, animation_speed, ackreq)`. - Add `$mob->DoAnim(animation_id, animation_speed, ackreq, filter)`. - Add `quest::doanim(animation_id, animation_speed)`. - Add `quest::doanim(animation_id, animation_speed, ackreq)`. - Add `quest::doanim(animation_id, animation_speed, ackreq, filter)`. # Lua - Add `eq.do_anim(animation_id)`. - Add `eq.do_anim(animation_id, animation_speed)`. - Add `eq.do_anim(animation_id, animation_speed, ackreq)`. - Add `eq.do_anim(animation_id, animation_speed, ackreq, filter)`. # Notes - Adds overloads and cleans up spots where `animation_speed` was named `type` erroneously.
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-4
@@ -70,10 +70,10 @@ public:
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uint32 GetLevelCon(int other);
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uint32 GetLevelCon(int my, int other);
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void SetHP(int64 hp);
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void DoAnim(int anim_num);
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void DoAnim(int anim_num, int type);
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void DoAnim(int anim_num, int type, bool ackreq);
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void DoAnim(int anim_num, int type, bool ackreq, int filter);
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void DoAnim(int animation_id);
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void DoAnim(int animation_id, int animation_speed);
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void DoAnim(int animation_id, int animation_speed, bool ackreq);
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void DoAnim(int animation_id, int animation_speed, bool ackreq, int filter);
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void ChangeSize(double in_size);
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void ChangeSize(double in_size, bool no_restriction);
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bool RandomizeFeatures();
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